New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
Start Free
Save Up to 91% on Cloud Compute With Spot VMs
Automatic sustained-use discounts. One free VM per month. No negotiation needed.
Run batch jobs at 60-91% off with Spot VMs. Long-running workloads get automatic discounts with sustained use.
RAY++ is a collection of C++ classes needed for ray tracing (shapes, surfaces, cameras etc.). The object-oriented design makes it easy to extend the package.
Equalizer is the standard middleware to create parallel OpenGL-based applications. Please visit https://github.com/Eyescale for current development information.
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Quake 3 Movie Maker's Edition is a special version of Quake 3 engine that aids the creation of game movies, making it possible to simplify required tasks and adds new features to the engine that are related to the movie making.
SOLARIS is a graphic adventure created and developing by Blender. The game takes place in the Solaris space station, as is described in the book "Solaris" by Stanislaw Lem and Tarkovsky's film.
VR Juggler is a virtual platform for virtual reality application development created at the Virtual Reality Applications Center at Iowa State University. Applications developed in VR Juggler can transparently move between a wide range of VR systems.
qliss3d renders 3d-Lissajous-figures (figures made of a different sine functions for each dimension) with a Qt interface. You can look at the figures from any viewing position you like and even "listen" to the sound of the figures.
Ding3D is a branch of the Java 3D scenegraph API with some modifications. Ding3D enables you to create three-dimensional graphics applications and Internet-based 3D applets. It provides high-level constructs for building virtual worlds.
The SPIN (Spatial Interaction) Framework is a networked system for creating and managing interactive virtual environments. It contains a state server and several clients that provide visualization, layout & editing, management of input devices, etc.
This is a Java implementation of ray tracer presented in the book Ray Tracing from the Ground Up. Since it is in Java, it can be run on every platform. Note that the implementation is ongoing and it is developed as an Eclipse project.
Volumetric file viewer for the human brain. Easy, powerful and flexible fMRI/MRI brain research and clinical neuro-surgery tool. Using state of the art open VTK 3D library, the proven Qt GUI toolkit, coded in Python.
CSGCAD is a CAD application written in Qt/C++ that renders 3D graphics using a constructive solid geometry engine based on GLSL. This application is still far from completion, help is welcome
A program for luggage/medicine examination tool, which receive rentgen introscope data via Ethernet cable. Uses clean win32 (C++), Direct3D9 to fast draw in 2D captured data.
Web Geostatistics is an application that allows you to visualize data from various sources in a 3D environment. The main goal is to look nice and to produce simple but effective statistics of any kind of data that has an associated time and location.
PLIB is a set of libraries that are designed to help developers of interactive 3D applications such as games. All PLIB libraries are portable to just about every modern Operating System. PLIB includes OpenGL GUI and scene graph, portable audio, portable
This is my first attempt at building a reusable framework for 3D applications (not an engine!), primarily for educational purpose and also because none of the already existing tools did satisfy me. No longer maintained.
A Maya plugin-in which allows you to bake particle instances into geometry, animation, and blendshapes that can be modified and updated without messing around with dynamics and expressions.
A random collection of OpenGL and other small C++ libraries. - List.h that provides an auto-expansible template array - works like vector in STL Status: Finished - glWrapper - Toolkit for OpenGL with glut (100% working but extras in future)