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Vivid Engine 2 is an open source 3D Engine coded using C# and C++.
...You can support development of Vivid3D Via patreon - https://www.patreon.com/vivid3d
With the above, you can achieve both 2D and 3D games, with advanced rendering techniques with minimal fuss and set up required. All pixel shaders are already coded and a part of the engine. And of course, you can easily extend and add your own fx and features.
A raytracer that tries to combine simplicity with power.
...Envisioned features:
- scene description language should be:
- - easy to learn (KISS)
- - easy to use (common things can be described concisely)
- - Object oriented
- Image in image effects
- Quaternion based rotations (simple to use, of course!)
- Useable via SDL or shared library
The Pulse Engine is a game engine that has been developed over the course of two years. Along with the Pacemaker toolset, it contains everything you need to create a game including 3D rendering, audio, networking, and python scripting.
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An 3D Object Oriented Open-Source Engine focused on making real 3D games. Expect all up-to-date 3D features including those nice vertex and pixel shaders. Written in C++ with OpenGL, of course.