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This is a simple 3D engine which is currently in development. It works with Assimp for model loading and is based on OpenGL as well as CG for shading programs.
This is a simple 3D OpenGL based reimplementation of the classic Arkanoid game, it was entirely developed with C++ using Visual Studio .NET 2005 with my own OpenGL SDK based on the NeHe's SDK. This project is a work in progress and needs your help!!
CSGCAD is a CAD application written in Qt/C++ that renders 3D graphics using a constructive solid geometry engine based on GLSL. This application is still far from completion, help is welcome
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This is my first attempt at building a reusable framework for 3D applications (not an engine!), primarily for educational purpose and also because none of the already existing tools did satisfy me. No longer maintained.
NOTE: Codebase is being moved to it's new home at: https://github.com/cjcliffe/CubicVR A high-performance object-oriented OpenGL 2.0 & OpenGL ES 3D engine with a simple implicit library interface. Includes GLSL, Bullet physics and Lua scripting.
This project has moved to http://www.volumesoffun.com
This project is no longer hosted on SourceForge. Both PolyVox and Thermite3D are now hosted on Gitorious, but the Thermite3D project is no longer activly developed. You should focus only on using PolyVox.
New website: http://www.volumesoffun.com
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A small, simple open-source rendering engine that uses OpenGL ES 2.0 - OpenGL 3.0> API, providing support for mobile and desktop platforms. Driven by the latest shader pipeline and GPU buffers, it supports fast next generation rendering techniques.
Casandra is a real time 3D engine written in C++. It currently supports an OpenGL implementation, and it compiles under Windows and Linux OS's. It's still under development, and the future releases will include more features, like a D3D implementat
The Zombie engine is an open source game engine and framework based in The Nebula Device 2, the open sourceengine from Radon Labs. Developed by Tragnarion Studios, it is mainly oriented towards the creation of multiplayer PC action games.
LdGlite exists to render images of models made out of Lego bricks in a platform
independent manner. It requires the LDRAW brick library and uses OpenGL as
the graphics engine.
This project implements a simple 3D game/graphical engine based on OpenGL API. The code is partially based on OpenGL tutorials by NeHe and implements basic features like lighting, collisions, hit tracing and HUD.
This is project is created to perform boolean operation using DirectX 9.0 with .NET 2.0 and other supported dlls. This is not a final build as i am working on the same. -- The suggestions are always welcome. Thank You.
Virtual Choreographer (VC) is a 3D graphic engine based on an XML language for interactive spatialized scenes. Using the same purposes as X3D, VC is designed to specify complex geometrical scenes. VC focuses on artistic design and multimedia scenes.
The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.
Piavca is a character animation engine that supports an extensible method for blending and combining animation and a library of body language based animation methods. It works together with Cal3D and OpenSG
Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
xizero is a 3d enhanced vertical scroller/shooter. It will run under linux and possibly windows and is a complete software renderer. More at: http://atcrosslevel.de