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BOGL - an OpenGL scenegraph/renderer supporting modern hardware (vertex and pixel programs via Cg, buffer objects, etc), freetype fonts, XML resource files, bezier patches, state sorting, separate render and simulation threads.
Muli3D is a rendering library which implements features of current graphics hardware in software. The focus is on ease of use and clear code; therefore Muli3D is best suited for research and teaching.
Lamia or Lamia Engine is the modern generation free distributable and open source game engine for creating computer games for several prevailing software platforms and very maybe hardware platforms either.
The ion engine is a portable 3D graphics engine for C++. It completely abstracts the underlying API (both OpenGL and Direct3D are supported). Programmable hardware is fully supported.
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A 3D hardware shader language, which is really open source and
replaces CG,CGFX,HLSL and similar tools, is cross platform and truly
vendor independent.
A C++/SDL/OpenGL player for the Biovision .bvh file format, which stores hierarchical motion data commonly originating from motion capture hardware. Support for the Kaydara .fbx format (a general 3D interchange format) is planned.
High quality volume graphics on consumer PC hardware. This GPL project is a graphics application for the visualization of 3D volume data on uniform rectilinear grid, as they arise from tomographic measurement or numerical simulation in computational scie
UGS is a GPL C++ 3D engine based on multiplatform APIs such as OpenGL and SDL.
It implements a full 3D Object Model supporting hardware acceleration, lights, cube environment and bump mapping, multi texturing and advanced effects like shadows,
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StereoGL will provide a uniform interface for stereo 3D displays under OpenGL, supporting as many hardware devices as possible. It will also include utility functions such as calculation of left/right viewing transforms.
A Free General 3D Graphics API for use in 3D Game/Visualization Projects. Fully C++ Class based API, support for OpenGL hardware acceleration and other optimization methods like Octrees. Cube Mapping, Multitexturing and more. Direct loading of (View3DS)