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A low-code dashboard makes monitoring intuitive for any admin, while scripting and custom sensors give experts full control.
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$300 Free Credits to Build on Google Cloud
New customers can spin up VMs, build with AI, and query data at no cost.
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...FlightGear features more than 400 aircraft, a worldwide scenery database, a multi-player environment, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scriptinglanguage and an open architecture. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute.
An interactive viewer for three-dimensional chemical structures.
...Files can be transferred directly from several databases, including RCSB, EDS, NCI, PubChem, and MaterialsProject. Multiple files can be loaded and compared. A rich scriptinglanguage and a well-developed web API allow easy customization of the user interface. Features include interactive animation and linear morphing. Jmol interfaces well with JSpecView for spectroscopy, JSME for 2D->3D conversion, POV-Ray for images, and CAD programs for 3D printing (VRML export).
The Retribution Engine is designed for first person shooter games on Windows and Linux PCs using OpenGL and OpenAL. It is supplied with a range of games and levels and includes fully featured level and model editors. On Linux the game and tools work fine using wine/bottles and the game can also be imported into Steam client and runs on proton experimental.
Vivid Engine 2 is an open source 3D Engine coded using C# and C++.
Vivid Engine 2. Rewrote from the ground up.
Vivid Engine is a 3D engine, and several tools to facilitate the creation of apps and games for Windows and soon XBox One+.
You can support development of Vivid3D Via patreon - https://www.patreon.com/vivid3d
With the above, you can achieve both 2D and 3D games, with advanced rendering techniques with minimal fuss and set up required. All pixel shaders are already coded and a part of the engine. And of course, you can easily extend and add...
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation.
The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization.
several vaguely related projects worked on by me: a 3d engine with a javascript-like scriptinglanguage (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).
Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
iamar browser is a GPU web browser that displays 3d specific contents. Instead of html, it run on a scriptinglanguage called semblis. Together with mesh made from blender, it makes 3d game production extremely easy.
Partgen is a simple particle system generator and simulator. It's intended to have a 3D scene description language, and batch processing mode. Support for some scripting languages like ruby is also planned
Doris is a Lua script driven OpenGL viewer with GUI widget extensions. Lua is a fast, powerful, portable scriptinglanguage. Lua bindings are provided to OpenGL, GLUT, GLUI (a GL widget library) and Luasocket (networking).
A Scriptable 3D Graphics modeler and renderer. By defining points and shapes in a 3-dimensional coordinate system, one can create a scene very quickly and easily a simple scriptinglanguage. The scene can then be animated and be added special effects.
...The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. I am also using the Bullet physics engine (with some modifications here and there), a portion of Boost, GLEW, GLFW, GLM, Squirrel (scriptinglanguage), and TinyXML2.