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Simple test for 3d scene viewing demonstrating usage of:
Qt5.1: a bit of qml framework+lot of native (c++)
OpenGL ES: portable windows/linux/android code
QtCreator framework: compile on all platforms
License:
- 3d models were taken from The Guild 2 Renaissance. All rights belong to Nordic Games GmbH. Non-commercial usage with courtesy of Nordic Games GmbH.
- trackball code inspired by apple cocoa help
Note:
- home made qml widgets (Qt5.1 compatible)
- home made openGL...
MIARN(Modules for Intelligent Autonomous Robot Navigation) is a project of robotics perception and interaction. We provide a gui for controlling and visualizing playerstage.sf.net sensors and opencv algorithms
A project created from scratch to gain experience with game design and graphics engines. Currently it contains a solid GUIframework, terrain/world editor, sprite system, sky box system and entity manager.
Extendable widget based GUIframework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.
DOP Software’s mission is to streamline waste and recycling business’ processes by providing them with dynamic, comprehensive software and services that increase productivity and quality of performance.
Legaya is a MicrosoftŽ DirectXŽ 9 compatible GUIframework for games and/or media applications. It contains a small garbage collector for unused controls and is highly flexible in event management.
3DControls is a framework entirely in 3D (OpenGL) where every control has been rethought to use the advantage of a third dimension to bring a better interactivity.
This GUI engine is an OO C++ library, with events, basic controls.
sjgui is a guiframework for use in interactive OpenGL applications. The main goal is to provide very easy and fast way to develop portable interactive interfaces, using object-oriented approach. It is easily extendable to suit your needs and is platform