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...Pre-built Windows x64 installer available at https://buymeacoffee.com/nathancrews/e/255640
LAS/LAZ Pointcloud Windows Shell Extension: This "quick viewer" shell extension provides a Windows File Explorer right click menu option to quickly generate 3D preview images for large and small .las and .laz files. (Disclaimer: Processing time depends on compute hardware) Typical processing time for 100mb .las is about 2 seconds. 25mb .laz file process in about the same times. Files are processed in parallel using available CPU cores.
Pre-built Windows x64 installer available at https://buymeacoffee.com/nathancrews/e/255641
now gnu-ized, gcc-4.7.4 or gcc-10.2.0
A raytracer does not require custom code for (shadows, mirrors) like GL: it uses physics to simulate light to make realistic images, leaving one to specify only what is in the scene. (at a cost of speed)
Rayshade is a 1990's raytracer, a great one back then (and still useful).
Rayshade has an excellent easy to read yet informative User's Guide that other's could not help but copy from. (html of guide is in...
Beautifully Render* your Graphic3D and Shown or Manipulate right in the Front End (without Export to, ie 3DStudio Art Renderer, et al).
For use with Mathematica 4.0 - 13.1. Makes file.ray or .pov that will look much like image in notebook except rendered.
Works easily/automatically with many Graphics3D (and some Graphic) as well. However graphics in 13.1 is too big to comment on: many will work many not. Has many options to fix renders that aren't so auto.
Now very portable...
The Persistence of Vision Raytracer source tarball.
This release of POVRay is intended for building on Linux or Apple Sierra OS. It fixes a couple compile time obstructions. It does not require MacPorts (but Apple X-Code is required of course). On mac it will have image output but no gui pop-up window.
Please see http://www.povray.org for other/official releases.
To build do the iconic:
# ./configure
# make
# make install
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...Files Section has a patch allowing Rayshade to build in Linux more fully / less errors than the tiny redhat patch that can be found.
The Utah Raster Toolkit is a "depends" - it needs to be installed before Rayshade builds so images can become viewable format.
http://sourceforge.net/projects/rayshade/
http://sourceforge.net/projects/rayshade-math/
http://sourceforge.net/projects/utahrastertoolkit/
NOTE: Rayshade is unmaintained so no longer competitive to povray. And neither are competitive to RADIANCE. ...
osgHaptics is a C++ library that incorporates Haptics into the real-time scenegraph OpenSceneGraph. osgHaptics depends on OpenHaptics from Sensable Inc.
...Provides Scene Graphing natively and cross-platform development through "glue" libraries. "glues" available so far; Qt, X11, GLUT, SDL, Allegro (with AllegGL ), with Win32 to come. Base library depends on OpenGL only.
An implementation of a virtual trackball in C# for use in 3D .NET applications. Depends on the presence of Microsoft.DirectX namespace (DX 9 SDK). Can be used with OpenGL with a translation from DirectX.Matrix to appropriate gl calls.