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now gnu-ized, gcc-4.7.4 or gcc-10.2.0
A raytracer does not require custom code for (shadows, mirrors) like GL: it uses physics to simulate light to make realistic images, leaving one to specify only what is in the scene. (at a cost of speed)
Rayshade is a 1990's raytracer, a great one back then (and still useful).
Rayshade has an excellent easy to read yet informative User's Guide that other's could not help but copy from. (html of guide is in...
...Files Section has a patch allowing Rayshade to build in Linux more fully / less errors than the tiny redhat patch that can be found.
The Utah Raster Toolkit is a "depends" - it needs to be installed before Rayshade builds so images can become viewable format.
http://sourceforge.net/projects/rayshade/
http://sourceforge.net/projects/rayshade-math/
http://sourceforge.net/projects/utahrastertoolkit/
NOTE: Rayshade is unmaintained so no longer competitive to povray. And neither are competitive to RADIANCE. ...
osgHaptics is a C++ library that incorporates Haptics into the real-time scenegraph OpenSceneGraph. osgHaptics depends on OpenHaptics from Sensable Inc.
...Provides Scene Graphing natively and cross-platform development through "glue" libraries. "glues" available so far; Qt, X11, GLUT, SDL, Allegro (with AllegGL ), with Win32 to come. Base library depends on OpenGL only.
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An implementation of a virtual trackball in C# for use in 3D .NET applications. Depends on the presence of Microsoft.DirectX namespace (DX 9 SDK). Can be used with OpenGL with a translation from DirectX.Matrix to appropriate gl calls.