Showing 28 open source projects for "cpu-z"

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  • 1

    DXVK

    Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

    ...Currently however, there are still a few unsupported features, such as shared resources, predication, class linkage and target-independent rasterization. To get the best results out of this project, it is recommended that you use an esync-enabled Wine build to reduce CPU overhead in some games, and to disable desktop effects on your compositor, as this can cause stuttering issues when games are GPU-bound.
    Downloads: 405 This Week
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  • 2
    Ultralight

    Ultralight

    Lightweight, high-performance HTML renderer for game developers

    ...Official API for C and C++, with bindings for more. Render web-content on the GPU via Direct3D, Metal, OpenGL, or your own engine for unmatched visual performance. Render web-content on the CPU via SIMD/parallel for incredibly easy integration with any environment (including server-side!). Ultralight is engineered for peak performance, ensuring minimal CPU and memory usage. Customize low-level platform functionality, integrate JavaScript directly with native code, dive deep into performance tuning, and more. Built for maximum portability, optimized for PCs, game consoles, TVs, and embedded systems.
    Downloads: 3 This Week
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  • 3
    MESHROOM

    MESHROOM

    3D reconstruction software

    ...Automatically estimate fisheye circle or manually edit it. Take advantage of motorized-head file. Easy to integrate in your Renderfarm System. Add specific rules to select the most suitable machines regarding CPU, RAM, GPU requirements of each Node.
    Downloads: 132 This Week
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  • 4
    ...(Disclaimer: Processing time depends on compute hardware) Typical processing time for 100mb .las is about 2 seconds. 25mb .laz file process in about the same times. Files are processed in parallel using available CPU cores. Pre-built Windows x64 installer available at https://buymeacoffee.com/nathancrews/e/255641
    Downloads: 5 This Week
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  • 5
    GroIMP

    GroIMP

    Growth-grammar related Interactive Modelling Platform

    Important: Groimp migrates to Gitlab. You can find the latest code at "https://gitlab.com/grogra/groimp/". The version on Sourceforge will not be updated anymore. The modelling platform GroIMP is designed as an integrated platform which incorporates modelling, visualisation and interaction. It exhibits several features which makes itself suitable for the field of biological or ALife modelling: The “modelling backbone” consists in the language XL. It is fully integrated, e.g., the...
    Downloads: 4 This Week
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  • 6
    3DDFA

    3DDFA

    Fast, accurate and stable 3D dense face alignment

    ...A simple 3D render written by c++ and cython is also included. This repo supports the onnxruntime, and the latency of regressing 3DMM parameters using the default backbone is about 1.35ms/image on CPU with a single image as input. See requirements.txt, tested on macOS and Linux platforms. The Windows users may refer to FQA for building issues. Note that this repo uses Python3. The major dependencies are PyTorch, numpy, opencv-python and onnxruntime, etc.
    Downloads: 0 This Week
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  • 7
    MapSCII

    MapSCII

    Braille & ASCII world map renderer for your console

    ...Compatible with most Linux and OSX terminals. Highly optimized algorithms for a smooth experience. 100% pure JavaScript! Arrows up, down, left, right to scroll around. Press a or z to zoom in and out. Press c to switch to block character mode, and press q to quit. If your terminal supports mouse events you can drag the map and use your scroll wheel to zoom in and out.
    Downloads: 2 This Week
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  • 8

    SFML Voxel Raycaster

    Simple voxel raycasting engine in SFML with multithreading support

    Voxel raycasting engine written in C++ drawed by SFML, curently in alpha preview state. Currently rays are computed by CPU and performance is low and far away from realtime.
    Downloads: 0 This Week
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  • 9

    Java Software Renderer

    Java implementation of a software renderer.

    Java implementation of a software renderer. Software rendering is handled only by a CPU, without any GPU support. Renderer is implemented in pure Java, without any additional frameworks. Additional requirements: JDK / JRE 8
    Downloads: 0 This Week
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  • 10
    x3drenderlibrary

    x3drenderlibrary

    A 3d rendering framework

    x3d render library is a 3d graphics framework with implementation of several useful rendering algorithms: a rasterization renderer(with implementation of both builtin software rendering & opengl hardware rendering); a path tracing renderer(cpu based) x3d demoscene is a framework and tool chains dedicated in animation production. x3d render library is used for the rendering component
    Downloads: 0 This Week
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  • 11

    NuxSFM (CLOSED)

    A Arch Linux x86_64 distro for Structure From Motion

    Pierre-Yves, August 2016
    Downloads: 0 This Week
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  • 12
    The Dream Machine
    A 3d game engine based on a realtime software raytracer. Currently, the following features are available : primary rays, shadows, cel shading and phong shading. Recommended hardware : modern CPU (such as Intel's core i5 or AMD FX models). This library will be used later on to develop a game. Work in progress.
    Downloads: 0 This Week
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  • 13

    VolTK

    A Lightweighted Toolkit For Volume Rendering

    A Lightweighted Toolkit For Volume Rendering Project Started by Fei Yang Provide both CPU based and GPU (CUDA) based volume rendering. See http://www.fei-yang.org/?page_id=12 for complete descriptions and package downloads VolTK is a free C++ Toolkit that implements a tri-layer volume rendering framework, which is designed to meet the requirements of both algorithm research and application assemblage. Features * Tri-layer volume rendering * CPU implementation: multi-threading supported * GPU implementation: CUDA based implementation * CPU-GPU correspondance * Both low level interfaces and high level interfaces are provided * Replace the components easily with your own design * Various rendering modes: MIP/Isosurface/Full volume rendering * Endoscopy interaction mode implemented * Pre-integration supported * Cross platform (windows and RHEL tested)
    Downloads: 0 This Week
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  • 14
    Phenomenon engine - NG software render
    3D engine with NextGen-enhanced graphic software render programmed in Free Pascal. See the secret graphic power of Multicore-CPU's...
    Downloads: 0 This Week
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  • 15
    Fract is a free, Open-source PC Benchmark based on realtime software rendering. It is designed to provide 100% unbiased results that really correspond to the raw performance of your CPU and system bus.
    Downloads: 0 This Week
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  • 16
    Real Time Ray Tracing on CPU
    Downloads: 0 This Week
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  • 17
    Ray-traced version of iD Software's classic first-person shooter, Doom. Currently using the Chocolate Doom (a completely separate project) port to send events to our rendering engine. Data pack is not required anymore for 0.55 and up. NOTE: Project has been inactive for a VERY long time now; no further updates will be released.
    Downloads: 0 This Week
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  • 18
    3D engine with enhanced graphic software renderer programmed in Free Pascal. See the secret graphic power of Multicore-CPU...
    Downloads: 0 This Week
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  • 19
    The programme for generation of the Mandelbrot set (the set defined by mathematical equation z=z^2+c; z,c are complex numbers) employing 3D visualisation in addition to the popular 2D spectral-colour one.
    Downloads: 0 This Week
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  • 20

    FMesh

    NOTE: Use Fltk_Contour insted this code!

    NOTE: Use Fltk_Contour insted this code! FMesh is a simply scientific data visualization tool based on OpenGL. FMesh can generate 2D and 3D graph of contour and color maps for any (x,y,z) scattered data set, many other options are included.
    Downloads: 0 This Week
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  • 21
    Ghia is a 3d library which allows consumers to switch between various software and hardware renderers. Software renders include zbuffer texture mapping, z-sorting polys and a wireframe. Simple scenes rendered in 30 fps with the texture mapped renderer.
    Downloads: 0 This Week
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  • 22
    The simple graphics system (SGS) is a basic z-buffer based polygon rasterizer library.
    Downloads: 0 This Week
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  • 23
    The CPU RightMark suite is meant for objective measurement of performance of modern and future processors in different computational tasks such as numerical modeling of physical processes and solving of 3D graphic problems.
    Downloads: 2 This Week
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  • 24
    BURP aims to develop a publicly distributed system for rendering 3D animations over the Internet using CPU idle time.
    Downloads: 0 This Week
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  • 25
    JCGrid is an easy-to-use tools for real-world grid-computing. It requires only to install Java Runtime and you can easy split your cpu-intensive task among several Workstations/PC/Mac/etc. It includes support for POVRay and MandelGrid as usage examples.
    Downloads: 0 This Week
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