Showing 17 open source projects for "aim"

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  • 1
    glslmath

    glslmath

    C++ header-only library that simulates GLSL math

    ...For example, it provides methods to easily setup viewing transformations and perspective projections. GLSLmath has been inspired by the glm and slmath libraries, which aim to mimic GLSL, but in contrast to those GLSLmath does not focus on a complete conforming implementation of GLSL. It rather aims to provide a convenient single header file that implements the most commonly used subset of GLSL so that it is easy to use for rapid prototyping and GLSL teaching purposes. It is used at the Georg-Simon Ohm University of Applied Sciences in Nuremberg for teaching computer graphics courses.
    Downloads: 0 This Week
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  • 2
    VueGL

    VueGL

    Vue.js components rendering 3D WebGL graphics reactively with three.js

    ...Vue.js is one of the very popular frameworks for building web apps or interactive websites. three.js is a 3D graphics library to uses WebGL. It provides classes wrapping WebGL APIs. They aim for different targets to be rendered, Vue.js for DOM and three.js for WebGL context. These APIs are completely different and that causes a mess when we want them to work together.
    Downloads: 0 This Week
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  • 3
    2licht Irrlicht Engine Wrapper

    2licht Irrlicht Engine Wrapper

    Multi-Language Wrapper Collection for the Irrlicht Engine

    2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
    Downloads: 0 This Week
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  • 4
    The aim of this project is to develop a 3D mobile navigation app for hikers and cyclists using OpenStreetMap and NASA SRTM data. It's also intended to build a desktop version allowing users to preview a walk or bike ride before they go.
    Downloads: 0 This Week
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  • 5
    The aim of this project is to develop a Graphic Processing Unit core targeting FPGA implementation.
    Downloads: 0 This Week
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  • 6
    MonkeyWorld3D is a scene graph editor for the jMonkeyEngine (jME). You can edit scene elements, terrain, physics and animations. Our aim is to make a WYSIWYP (What you see is what you play) game editor.
    Downloads: 0 This Week
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  • 7
    MOC is a small library with the aim to provide simple and easy to use collision and mouse-picking functionality for the Ogre3D graphics engine.
    Downloads: 0 This Week
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  • 8
    The SEL project has a high aim to build a 3D game engine which is Simple, Easy to Learn. All SAMPLE text in this area are placeholders for layout reference only.
    Downloads: 0 This Week
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  • 9
    Jirr is a Java binding of the incredible Irrlicht Engine. Its aim is to get a state-of-the -art and high performance open source and cross platform 3D engine for Java programmers.
    Downloads: 1 This Week
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  • 10
    Animants are virtual ants. Their name comes from the combination of "ants" and "animats", an animat being "a sofware approximation of a living creature". Animants aim to simulate the behaviour of living animals.
    Downloads: 0 This Week
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  • 11
    knockoff (KO) is a 3D action game written in C++ useing OpenGL. The basic aim is to knock your opponents off floating platforms any way you can (hence the name). Its a cartoon style game with Cell shading and lots of other fun features - check it out!
    Downloads: 0 This Week
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  • 12
    MindEngine is an API-independent and cross-platform 3D engine written in C++. It is completely modular in design with a fully-working plug-in system and supports OpenGL and Direct3D rendering APIs with the aim to one day include support console systems.
    Downloads: 0 This Week
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  • 13
    Advanced Genesis3D is the engine used by the Tsudashi project. This is a rebuild of The Premiere Open Source 3D Real-Time Rendering Engine: Genesis3D. The aim is to fix bugs and to add new features.
    Downloads: 1 This Week
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  • 14
    Project Rebirth covers the investigation and development of an object-oriented graphics engine. My aim is to design a powerful framework for an object-based system that can be used to render a variety of different scenes.
    Downloads: 0 This Week
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  • 15
    The aim of this project is to package very simple classes and methods to bring to kids 3D programmation capabilities without having to know much about very complex 3D concepts.
    Downloads: 0 This Week
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  • 16
    The aim of BackwardX is to implement the API of DirectX on Linux such that games can be easily ported from Windows to Linux.
    Downloads: 0 This Week
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  • 17
    An exploration into the techniques of procedural content generation. The aim of the project is to generate a 3D realistic looking bathroom from procedurally generated content.
    Downloads: 0 This Week
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