3D Rendering Software

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  • 1
    OpenGLEAN: A GLUT family member gone lean.
    Downloads: 4 This Week
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  • 2
    Extendable widget based GUI framework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.
    Downloads: 4 This Week
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  • 3
    OpenVL is a framework for handling, processing & visualizing volumetric data (CT, MRI etc). It provides: powerful data access & layout API, plugins for volume processing tasks (image processing, segmentation etc), and support for multiple file-formats.
    Downloads: 4 This Week
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  • 4
    TerraVision is a real-time multi-threaded 3D terrain visualization system. It can browse massive terrain and other data sets that are streamed over the Web. It also supports overlaying rich 3D models on the terrain to represent buildings, icons, etc.
    Downloads: 4 This Week
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  • 5
    Urho3D

    Urho3D

    Cross-platform 2D and 3D game engine

    !!! The project repositories have been migrated to https://github.com/urho3d/Urho3D !!!
    Downloads: 4 This Week
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  • 6
    V-Ray integration to Blender
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    Downloads: 4 This Week
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  • 7
    Virtual Choreographer (VC) is a 3D graphic engine based on an XML language for interactive spatialized scenes. Using the same purposes as X3D, VC is designed to specify complex geometrical scenes. VC focuses on artistic design and multimedia scenes.
    Downloads: 4 This Week
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  • 8
    An open source java implementation of the Renderman standard
    Downloads: 4 This Week
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  • 9
    q3DViewer

    q3DViewer

    Simple 3D viewer

    Simple 3D viewer based on QT and VTK
    Downloads: 4 This Week
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  • 10
    Xface is a set of open source tools for creation of MPEG-4 and keyframes based 3D Talking Heads controlled over network with SMIL-Agent scripts.
    Downloads: 4 This Week
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  • 11
    GroIMP

    GroIMP

    Growth-grammar related Interactive Modelling Platform

    Important: Groimp migrates to Gitlab. You can find the latest code at "https://gitlab.com/grogra/groimp/". The version on Sourceforge will not be updated anymore. The modelling platform GroIMP is designed as an integrated platform which incorporates modelling, visualisation and interaction. It exhibits several features which makes itself suitable for the field of biological or ALife modelling: The “modelling backbone” consists in the language XL. It is fully integrated, e.g., the user can interactively select the rules to be applied. GroIMP provides classes that can be used in modelling: Turtle commands, further geometrical classes like bicubic surfaces, the class Cell which has been used in the Game Of Life implementation, and so on. The outcome of a model is visualised within GroIMP. In the visual representation of the model output, users can i
    Downloads: 1 This Week
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  • 12
    OpenGL Prospective Image Retouch, Viewer using new graphic hardware technology to show simple image world.
    Downloads: 2 This Week
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  • 13
    LdGlite exists to render images of models made out of Lego bricks in a platform independent manner. It requires the LDRAW brick library and uses OpenGL as the graphics engine.
    Downloads: 2 This Week
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  • 14
    Downloads: 2 This Week
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  • 15
    A collection of Java ports of open source terrain and solar system generation packages. Code has been extensively refactored, extended and documented. GPL License with exception for required libraries.
    Downloads: 2 This Week
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  • 16

    glhlib

    "glh" stands for Graphics Library Helper.

    NEWS: I am working on the Linux version. Will be ready in 2025. Maybe Jan. 3D character support is being added. "glh" which stands for Graphics Library Helper. It is kind of like OpenGL's GLU but contains extra functions and optimized functions. The optimizations are done with assembly and are for the x86 architecture. For Win32. For VC++6. It compiles and makes a DLL (and a .LIB for VC++6). The release version of the .H file is also included. Nothing stops you from using these functions in D3D. Actually, GLHLIB doesn't use any OpenGL functions.
    Downloads: 2 This Week
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  • 17
    This library is meant for high performance calculations for science or 3D games/rasterizers using SIMD instructions of x86 processors to allow an unparalleled level of optimization. This takes advantage of MMX, 3DNow!, 3DNow!+/MMX+, & SSE/SSE2/SSE3/SSSE3
    Downloads: 1 This Week
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  • 18
    Cal3D is a skeletal based 3d character animation library written in C++ in a platform-/graphic API-independent way.
    Downloads: 3 This Week
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  • 19
    Cal3dViewer

    Cal3dViewer

    An open source application to load and visualize Cal3d files

    This project is about an open source application to load and visualize Cal3d files in real time using OpenGL. For more advanced application, please download Vanda Engine: http://sourceforge.net/projects/vandaengine/ Please buy me a coffee: https://vanda3d.org/donate/ Thanks
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    Downloads: 3 This Week
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  • 20
    MIARN(Modules for Intelligent Autonomous Robot Navigation) is a project of robotics perception and interaction. We provide a gui for controlling and visualizing playerstage.sf.net sensors and opencv algorithms
    Downloads: 3 This Week
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  • 21
    Activision and Raven are releasing this code for people to learn from and play with. This code is copyright Activision 1996-1998 Originaly release 6 Jan 1999 under a different EULA. This source is released under GNU GPLv2.
    Downloads: 3 This Week
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  • 22
    Inyo is a Monte Carlo-based global illumination renderer written in Java.
    Downloads: 3 This Week
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  • 23
    NAVIO is a program that allows the user to do a virtual navigation of three dimensional models. It includes four interactive navigation modes: FLY, DRIVE, TRACKBALL & PATH. Plus, it includes a very nifty graphical front-end.
    Downloads: 3 This Week
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  • 24
    NaN3D is a real-time 3d software rendering engine for the C++ programming language. This project is relased under the LGPL License.
    Downloads: 3 This Week
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  • 25
    Our goal with this project is to create a fully featured raytracer with the added ( and main ) feature of handling implicit surfaces. Photon Mapping / Caustic Rendering will also be included, as well as a Qt/OpenGL based GUI.
    Downloads: 3 This Week
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