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Pointless is a tool for creating and
viewing slideshows.
Presentations are made using a simple markup-language
and are then rendered using OpenGL and Freetype for optimal
visual quality.
CU-Viewer is a visualization tool for 3D objects created out of simple primitives. The objects are output by another program that writes in the native file format of this program. The intent is for simulation data viewing.
Stereograph is a stereogram generator that renders exclusively truecolor stereograms. It offers different effects to increase the quality of your artwork, also specials like transparency effects. GTKstereograph represents GUI to the current renderer.
Monitor the status and performance of any IT environment with NMIS
NMIS monitors an organization’s IT environment, helps identify and rectify faults, and provides valuable information for IT planning.
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VisSim is a visual simulator for semi-stationary objects written in C++. The viewer can move around in three dimensional space to view the object from different directions and distances. VisSim uses OpenGL/GLUT and it runs in client-server mode.
"The Keepers" merges the best of the RTS and Empire game genres and adds many advanced features in a full-3D futuristic environment. The goal is to become the new Keeper, by conquering an entire planet, while managing diplomacy, economy and research.
VRMoo can be summed up as such: Virtual Reality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
Get 7,500 MAUs, 50 tenants, and 5 SSOs free – integrated into your app with just a few lines of code.
Frontegg powers modern businesses with a user management platform that’s fast to deploy and built to scale. Embed SSO, multi-tenancy, and a customer-facing admin portal using robust SDKs and APIs – no complexity required. Designed for the Product-Led Growth era, it simplifies setup, secures your users, and frees your team to innovate. From startups to enterprises, Frontegg delivers enterprise-grade tools at zero cost to start. Kick off today.
Yet Another Homemade Game Engine (yahge) is what the name says a free open source 3D Game Engine geared towards development of 3D First Person Shooters. Major goals are to provide a Rapid Prototyping System for Game Ideas or to make Game Demos for Resume
AltSci3D Manga Director is a open source editor for artists and developers of 3D manga/comics. Using Milkshape3D models and the pathing system, an artist can create a manga similar to Javantea's Fate.
Mythox Rendering System is an open source photorealistic renderer employing radiosity, ray tracing, photon mapping, BSSRDF and will support
Max, Maya as a plugin. It will run under both Windows and *NIX.
Octree-based texture mapping for 3D models as described in the SIGGRAPH 2002 paper "Painting and Rendering On Unparameterized Models" from Thrown Clear Productions (www.thrownclear.com).
Panzer is a game where you command a tank and try to take out your enemies. It uses an advanced physics simulation model and is playable over the internet (2-4 players recommended).
Designed for non-expert scientists considering to use VR, Aura presents an easy-to-understand C++ API that extends basic available low-level graphics facilities like OpenGL or Direct3D with scene graph management paradigms and a VR programming framework.
Java Editor for 3D Scenes (espacially POVRay) based on Java and Java3D. It allows to create and manipulate 3D scenes as you could see it in commercial 3D editors like '3D Studio'.
grand8 is a rollercoaster simulator which offers the following features: a track editor using Bézier curves; realistic physical mouvements ; several camera placements; a 3D view (openGl)
Terrain Voyager Engine is an OpenGL accelerated, multi-platform (Win32, Linux, IRIX) landscape engine. One of the goal of it is to make a small FPS game.
A C++/SDL/OpenGL player for the Biovision .bvh file format, which stores hierarchical motion data commonly originating from motion capture hardware. Support for the Kaydara .fbx format (a general 3D interchange format) is planned.
A third-person shooter based upon an '85 anime series called Mospeada. Uses OpenGL for rendering, NL for networking, SDL for graphics initialization MS3D for models, FMOD for (3D) sound, and is programmed in C/C++!
Promote game development in general for Iowa State University students, and to get them involved with the internet game development community. We'll be writing many game tutorials and sample games.