Showing 1582 open source projects for "source"

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  • 1
    The OpenPacman is a OpenSource game project of the famous game Pacman. The Team of the OpenPacman is developing one Pacman that respects the gameplay of the classic game. It has been developed with C++ and OpenGL.
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  • 2
    This package is a development library for C++ to use a remote control of Wii on WIN32 platforms
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  • 3
    RAY++ is a collection of C++ classes needed for ray tracing (shapes, surfaces, cameras etc.). The object-oriented design makes it easy to extend the package.
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  • 4
    VR GIS
    Vector Raster Geographic Information Synthesis. Incorporates Vector: Vector processing, Image processing, Digital Elevation Model DEM processing. These data can be combined to be viewed in 3D. Multitude of system organization aids.
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  • 5
    Equalizer - Parallel Rendering
    Equalizer is the standard middleware to create parallel OpenGL-based applications. Please visit https://github.com/Eyescale for current development information.
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    Downloads: 19 This Week
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  • 6
    Simple & Extensible DirectX 3D Graphics & Game Programming Architecture for Lightweight Game Developing
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  • 7
    A generalized C++ library for 3D graphics. Has support for Mathematics and OpenGL 3.
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  • 8
    Quake 3 Movie Maker's Edition is a special version of Quake 3 engine that aids the creation of game movies, making it possible to simplify required tasks and adds new features to the engine that are related to the movie making.
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  • 9
    SOLARIS is a graphic adventure created and developing by Blender. The game takes place in the Solaris space station, as is described in the book "Solaris" by Stanislaw Lem and Tarkovsky's film.
    Downloads: 2 This Week
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  • 10
    Scene graph compiling and transformation for Ding3D
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  • 11
    VR Juggler is a virtual platform for virtual reality application development created at the Virtual Reality Applications Center at Iowa State University. Applications developed in VR Juggler can transparently move between a wide range of VR systems.
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  • 12
    The ZFX-Community-Engine is a Realtime-3D-Engine developed by members of the zfx-community, a game- and 3D-realtime-graphic programming board. It also offers a toolbox to develop games like state-machines, scripting and handling user interaction.
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  • 13
    Ding3D is a branch of the Java 3D scenegraph API with some modifications. Ding3D enables you to create three-dimensional graphics applications and Internet-based 3D applets. It provides high-level constructs for building virtual worlds.
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  • 14
    VisualCube is a volumetric display out of 6*6*6 voxels, where each voxel get's represented by a 2-color LED. This project includes a bunch of tools used to control this peace of hardware, by taking advantage of the VisualCube library.
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  • 15
    A C++ library to manipulate and create NURBS curves and surfaces.
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    Downloads: 4 This Week
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  • 16
    DirectPython 11 is a C++ extension to the Python programming language which provides access to the Direct3D 11 API.
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  • 17
    qliss3d renders 3d-Lissajous-figures (figures made of a different sine functions for each dimension) with a Qt interface. You can look at the figures from any viewing position you like and even "listen" to the sound of the figures.
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  • 18
    The osgPhysics is a C++ cross-platform library written for implementing physics simulations on the OpenSceneGraph (OSG). It is designed to be an abstraction system which supports accesses to a variety of physics engines, like ODE, Bullet, etc.
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  • 19
    The SPIN (Spatial Interaction) Framework is a networked system for creating and managing interactive virtual environments. It contains a state server and several clients that provide visualization, layout & editing, management of input devices, etc.
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  • 20
    OpenGI is a platform-independent C-library for parameterizing triangular meshes and creating Geometry Images from this parameterization.
    Downloads: 3 This Week
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  • 21
    Bogart is a high-level library/optimizing compiler for graphics. It aims to provide high-level abstractions/optimizations, with support for graphics hardware (procedural shaders). LLVM/CUDA/OpenGL are on the roadmap.
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  • 22
    A ray tracer progam in Java
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  • 23
    This is a Java implementation of ray tracer presented in the book Ray Tracing from the Ground Up. Since it is in Java, it can be run on every platform. Note that the implementation is ongoing and it is developed as an Eclipse project.
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  • 24
    Arkanoid 3D
    This is a simple 3D OpenGL based reimplementation of the classic Arkanoid game, it was entirely developed with C++ using Visual Studio .NET 2005 with my own OpenGL SDK based on the NeHe's SDK. This project is a work in progress and needs your help!!
    Downloads: 1 This Week
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  • 25
    This is a 3D Engine written in C++ using DirectX 9. It can be used as a base for those learning about DirectX or extended to make a game. It is distributed as a 3D chess game but can easily be altered to fit different purposes. NOT A COMPLETE GAME!!!
    Downloads: 0 This Week
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