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The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
Artificial Intelligence, 3D Graphics and Physics Framework
A C++ framework and applications for experimenting with artificial intelligence, 3D graphics and simulated physics. It's primary focus is to provide a testbed for simulated robotics using Ogre 3D and the Open Dynamics Engine.
Engine for rapid game prototyping, helping developers to quickly test their ideas during early development cycles or visualize ideas for interested sites without huge effort for developing custom engine first.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
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Vanilla is an Open Source realtime renderingengine under windows and linux. It uses opengl or d3d for rendering and features flexible scene graph, plugin-in based object management system, intergrated c-like scripting system and more.
MultiSmash is a cross-platform 3D multiplayer fighting game written C++, using the Crystal Space 3D engine. Gameplay is similar to the popular Nintendo(R) title Super Smash Bros. but with an original twist.
Lamia or Lamia Engine is the modern generation free distributable and open source game engine for creating computer games for several prevailing software platforms and very maybe hardware platforms either.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
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r42 is a raytracer written in Java. The core renderingengine is OS independend. Planned is a graphical user interface based on the eclipse RCP and the Java3D framework and distributed rendering support.
Slut is a programming framework for generative, synthetic, interactive, network-enabled graphics. THIS IS AN OLD PROJECT. But since you are interested in it you should check out the SceneExpression project: http://labs.nortd.com/sx/
Fraction is a flexible .NET framework for creating applications powered with cutting-edge technology, such as shader support, render targets, environment mapping and more.
This project is horribly outdated, and will never be updated again. I'd recommend against using.
The DGM 3D Engine is a Visual Basic Project. The engine can be loaded up as reference file (DLL) in most Visual Studio languages, allthough Visual Basic is adviced.
Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).
Lightweight and flexible rendering system used as an educational, expermental or quick-start platform for developing real-time 3D rendering applications, particularly games, technology demos, intuitive real-time architectural/interior design tools etc.
Narcotik Engine is a cross-platform object oriented 3d graphics engine based on OpenGL. It is minimalistic to provide the developer the most flexibility for his/her project.