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Create a server for 3D worlds similar to opensim with python and postgres, the goal ist to have a small and fast implemetation. Also to build a viewer working in a browser.
Combines Blender's graphical interface and rendering capabilities with MBDyn's multi-body dynamics, aerodynamics, and aeroelastics simulation and analysis, for rapid modeling and realistic rendering of physics based multi-body simulations.
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Blender Scripting Library provides a python library for creating basic geometrical objects in blender.
This makes it possible to interface blender with a python script in the style POV-Ray users are used to do that in POV-Ray.
A Maya plugin-in which allows you to bake particle instances into geometry, animation, and blendshapes that can be modified and updated without messing around with dynamics and expressions.
The purpose of this projects is to define, design and code a models-sharing system for the RepRap replication machines, so that end-users and designers can easily find, create, modify or build objects models.
A Blender python script which automatically creates masonry and stonework. Think castles and cobblestone streets! v0.56 is usable and available at the Download page. Current version supports windows, doors, radial, and domes.
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ColladaCGF enables exporting 3D models into Crysis, using Crytek's resource compiler and Blender/Maya's Collada exporters. Import is partly supported as well, via the Python File Format Interface.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
PyGTS is a python package used to construct, manipulate, and perform computations on triangulated surfaces. It is a hand-crafted and pythonic binding for the GNU Triangulated Surface (GTS) Library. THIS PROJECT IS NOT BEING MAINTAINED.
InnerWorld is a landscape builder for Blender, the 3D modeling tool. Using a graph editor terrains can be generated from Blenders noise functions and from external sources. Objects can automatically placed dependent of the terrains geometry.
A simple ForceFeedback implementation in Python language, designed for Linux runing games created in pyGame, Blender Game Engine or just written in Python language.
A tool written for the Blender API in the Python Language for Second Life primitives. All code is 100% original. Second Life and LSL are the property of Linden Lab. Blender is the property of the Blender Foundation. No infringement is intended.
This software can be used for relief and normal maps calculation by 3D sculptors and designers. Reliefer can be called from Blender by means of Python script. It's a GPU-based visual computing application so requres OpenGL 2 compitable video subsystem.
This is a Python script for Blender which uses short (quaternion-based, floretion-based) algorithms to draw curves in space. The user can create new shapes and curves by setting a variety of parameters.