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C# graphics library used for 3D modeling, built with OpenGL/OpenTK
The Graphics Library is built on top of OpenTK, the C# library that wraps OpenGL. The intended clients are technical and engineering graphics applications that require three-dimensional visualization tool. The implementation draws a scene on separate working thread, optionally, the thread-updater may be invoked.
The Space3d Library uses Recursive Composition design pattern. The hierarchy by reference, built into the component, plays a dual role in modeling three-dimensional space: first,...
MARIO AVP 5.1.1
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Autorun enabler for Autodesk Inventor VBA projects
This plugin enable unsupported functionalities for Autodesk Inventor 2014 and above.
Autodesk doesn't support Autorun macros for VBA projects anymore, but with this plugin it is still possible to use the commands "AutoOpen", "AutoEdit", "AutoSave", "AutoClose" and "AutoNew" subroutines stored within "Thisdocument" module.
Well just a raytracer in Visualbasic 6, thus the name VB6 raytracer. Not because it is easy or logical, but because it is hard. I know this is not the right language to write a raytracer, see it as a stubborn POC that it is still somehow possible.
GeoSolid3D produces 3D geologic solid models, incorporated into the aquifer and confining units of the USGS ground water models, Modflow and Sutra. Uses GIS data of DEMs, geologic maps, and maps of river, watershed, recharge, and aquifer parameters.
"GeoRoadSign - Visualizador de señalización 3D" permite la visualización y almacenamiento de la señalización vial 3D de una zona concreta en GoogleEarth. Esta visualización puede apoyarse en un viaje virtual basado en los puntos de una traza
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
The VBB-engine is a
VisualBasic 6 Based 3D engine!!
The purpose of the engine is to reveal the algoritms behind computer generated 3D object.
Whitout making use of any premade libraries like directX.
The Anvil is setting out to produce one strong platform for all media. Fluid work with major audio, video, raster/vector images, 3D formats and scripting languages will allow us to start from anywhere and temper out the masterpeice we needed.