Quick summary

TrenchBroom is an open-source level authoring application built for games that use Quake-style engines. It gives designers a straightforward environment to build and refine maps, with tools focused on geometry creation, texture placement, and entity configuration.

Core advantages

  • Broad file compatibility (works with common Quake map formats)
  • Live 3D preview for immediate visual feedback
  • Powerful geometry editing tools for creating complex brushwork
  • Comprehensive grid and snapping controls to keep layouts precise
  • Full entity editing and placement features
  • Customizable hotkeys to speed up repetitive tasks
  • Cross-platform availability across Windows, macOS, and Linux

Additional development tools (reordered)

  • Custom hotkey support for faster workflows
  • Entity placement and property editing
  • Precise grid and snap management
  • Advanced geometry tools for complex structures
  • Instant 3D visualization of changes
  • Support for multiple Quake-related file formats
  • Runs on major desktop operating systems

Compatibility and formats

TrenchBroom reads and writes popular Quake-era map formats, making it compatible with a variety of engines and modding toolchains. Its export options and format support help ensure maps can be used in several Quake-based games without requiring extensive conversion.

Distribution and community

The editor is distributed for free and maintained by an active community. Regular updates, user-contributed guides, and forum discussions make it accessible both to newcomers experimenting with level design and to experienced mappers refining complex projects.

Suggested alternative

  • SHAREit (free) — primarily a file-transfer utility rather than a level editor, but sometimes recommended when moving large asset folders between machines during development.

Technical

Title
TrenchBroom
Requirements
  • Windows
Language
No language has been specified.
Available languages
License
  • Free
Latest update
2025-11-14
Author
Kristian Duske
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