Quick summary
TrenchBroom is an open-source level authoring application built for games that use Quake-style engines. It gives designers a straightforward environment to build and refine maps, with tools focused on geometry creation, texture placement, and entity configuration.
Core advantages
- Broad file compatibility (works with common Quake map formats)
- Live 3D preview for immediate visual feedback
- Powerful geometry editing tools for creating complex brushwork
- Comprehensive grid and snapping controls to keep layouts precise
- Full entity editing and placement features
- Customizable hotkeys to speed up repetitive tasks
- Cross-platform availability across Windows, macOS, and Linux
Additional development tools (reordered)
- Custom hotkey support for faster workflows
- Entity placement and property editing
- Precise grid and snap management
- Advanced geometry tools for complex structures
- Instant 3D visualization of changes
- Support for multiple Quake-related file formats
- Runs on major desktop operating systems
Compatibility and formats
TrenchBroom reads and writes popular Quake-era map formats, making it compatible with a variety of engines and modding toolchains. Its export options and format support help ensure maps can be used in several Quake-based games without requiring extensive conversion.
Distribution and community
The editor is distributed for free and maintained by an active community. Regular updates, user-contributed guides, and forum discussions make it accessible both to newcomers experimenting with level design and to experienced mappers refining complex projects.
Suggested alternative
- SHAREit (free) — primarily a file-transfer utility rather than a level editor, but sometimes recommended when moving large asset folders between machines during development.
Technical
- Windows
- Free