Toon Boom Studio — Professional-grade animation for desktop
Toon Boom Studio is a desktop animation package aimed at production environments. It gives artists and studios the tools to design polished animations for a wide range of outlets. A simplified edition is offered for newcomers, and an evaluation (trial) build is available for testing. Many users also evaluate alternatives such as Anime Studio when comparing workflows and features.
Product snapshot
Toon Boom Studio targets professionals who need flexible output and precise control. Typical delivery channels include broadcast and streaming video, websites, movies, interactive games, mobile apps, and digital learning materials. The interface is intended to make drawing and animating on a computer feel intuitive and responsive.
Core capabilities
- Supports importing artwork and media in SWF, AI, PSD, JPEG, TGA and GIF formats.
- Built-in audio support for WAV, AIFF and MP3 so sound can be combined directly with timelines.
- Automated lip-sync tools to align character mouths with dialogue.
- Tools for zooming, creating stage depth and placing elements in 3D-like space.
- Vector and bitmap manipulation with scale, rotate and transform controls for precise composition.
- Flexible export options including Flash (SWF), QuickTime, DV stream and AVI.
- Designed so you can produce rich animations without needing to master Flash’s authoring environment.
- Workflow designed to emulate the feel of drawing on paper while adding digital enhancements.
Notable updates and enhancements
- Added full QuickTime export support for bone-based effects.
- Instant previewing of bone-driven rigs so changes are visible in real time.
- Faster SWF export for bone effects when working with vector artwork.
- Reusable bone templates that you can apply across multiple characters to save setup time.
- Improved accuracy for influence regions to produce more natural deformations.
- Enhanced handling and transformation of pixmap/bitmap textures.
- Speed improvements for vector-shape transformations.
- Timeline-friendly controls for manipulating bones and segments directly in context.
- Streamlined controls for adjusting bone rotation, length and positional offsets.
- New skeleton/effect layer designed to simplify rigging inside the timeline.
- Various performance tweaks and bug fixes to stabilize the package.
Typical applications and workflows
- Producing television and short-film animation sequences.
- Creating interactive animations for websites and mobile platforms.
- Integrating assets into game cutscenes or instructional e-learning modules.
- Preparing content for both broadcast codecs and web-friendly formats.
Supported formats and interoperability
Input:
- Common image and vector artwork types: AI, PSD, JPEG, TGA, GIF.
- Flash (SWF) assets can be imported for reuse.
Output:
- Export to Flash (SWF) and video containers such as QuickTime, DV stream and AVI for delivery across platforms.
If you want a guided evaluation, try the trial to explore the interface and test exports with your existing assets.
Technical
- Windows
- Mac
- English
- French
- Free Trial