Game snapshot
LIVING HELL is a cooperative online horror-action title built for one to four players. Set in the ruined streets of Pelican City, the game drops teams into a nightmarish, post-apocalyptic landscape where survival depends on coordination, timing, and quick thinking.
Setting and backstory
A devastating collapse of the ozone layer has left the planet exposed to extreme solar radiation. Those conditions have driven widespread mutations across Pelican City, transforming the urban environment into a dangerous place after dark. Players explore this damaged metropolis while piecing together the cause-and-effect of the catastrophe and the city’s remaining secrets.
Objectives and multiplayer loop
Groups must work together to scavenge and secure biological samples required by the government’s research AI, DAWN-4o. Missions are primarily nocturnal, forcing teams to balance stealth, combat, and resource gathering while contending with mutated enemies and radiation hazards. Cooperative planning and role coordination are essential to complete objectives and live to tell the tale.
Standout features
- A tense, evolving world where environments shift and threats intensify as missions progress
- Emphasis on teamwork: players combine skills and gear to overcome encounters and hazards
- A gripping narrative thread that reveals Pelican City’s mysteries through exploration and specimen retrieval
- Resource management and tactical decision-making under pressure, with radiation exposure as a constant risk
- Fast-paced encounters with grotesque mutants that require adaptive strategies
Alternative recommendation
- Spanky! — Premium/paid option that offers a different take on cooperative horror
Survival tips
- Stick together during night operations; lone players are easy targets for mutated creatures.
- Prioritize specimen retrieval routes that minimize radiation exposure and avoid unnecessary firefights.
- Share roles and tools: a well-balanced team (combat, support, scout) increases mission success.
- Use environmental cover and timing to move between objectives when threat levels spike.
Technical
- Windows
- English
- French
- German
- Spanish
- Japanese
- Russian
- Portuguese
- Chinese (Simplified)
- Turkish
- Full