Overview
Faction-Specific Resources for 0 A.D. is a modding utility that gives map and mod designers fine-grained control over which civilizations can access particular resources. Instead of every faction having universal access, authors can restrict or permit resource interactions to shape strategies and scenarios.
Key functions
- Configure which factions are allowed to trade for a resource.
- Define which civilizations may gather or harvest a resource directly.
- Specify which groups are eligible to receive resources as tribute.
Quick setup
To enable faction-based resource rules, update the resource definition files included with your mod. The process involves adding a small access object to the resource's JSON entry that lists factions to permit or block. No engine changes are required — only file edits.
Example (illustrative) JSON fragment:
{
"resourceId": "stone",
"access": {
"permit": ["civ_a", "civ_b"],
"block": ["civ_c"]
}
}
After modifying the JSON, save the file and reload the mod (or restart the game) so the new settings take effect.
Implementation notes for modders
- Use the permit/deny (or include/exclude) keys to indicate access rules for that resource.
- Prefer explicit lists to avoid accidental access; if neither key is present, the default behavior applies.
- Keep resource access consistent across maps by reusing shared resource definitions where possible.
Practical uses and advantages
- Create campaign scenarios where only specific factions can exploit a strategic resource.
- Encourage diplomatic or economic interaction by making trade the sole route to certain materials.
- Vary replayability and balance by selectively denying or granting harvest rights to factions.
Technical
Title
Faction-Specific Resources for 0 A.D.
Requirements
- Windows
Language
No language has been specified.
Available languages
License
- Free
Latest update
2026-01-26
Author
s0600204
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