Quick snapshot

Dead in Antares is a tactical, turn-based survival title that blends role-playing progression with base management. You command a small team dispatched to secure vital resources for humanity; after passing through a strange wormhole, the mission goes awry and the team crashes on an alien world. The game centers on making tough choices to keep your crew alive and, if possible, find a way home.

Gameplay fundamentals

  • Exploration and discovery drive the experience: send scouts, investigate ruins, and uncover environmental hazards.
  • Manage supplies, infrastructure, and long-term planning to maintain a functioning camp.
  • Combat and encounters use a turn-based system where positioning and abilities matter.
  • Balance immediate needs (food, medicine, shelter) with research and upgrades that improve survival odds.

The team and interpersonal dynamics

You lead ten specialists with distinct skills and personalities. Their health, morale, and social ties affect both performance and story outcomes. Decisions during events can deepen bonds or spark conflict, and maintaining relationships is as important as rationing supplies.

Story and setting

Earth is failing, so the crew’s assignment to find new resources is critical. After the wormhole jump, the crash on an unknown planet forces a shift from mission-focused exploration to desperate survival. Unraveling the planet’s mysteries and learning how to return become core motivations woven into the campaign.

What sets it apart

  • Strong narrative choices that influence both characters and the broader campaign.
  • A mix of micro-management (camp upkeep) and macro decisions (which missions to prioritize).
  • Meaningful consequence mechanics: mistakes can cascade into long-term problems for the crew.
  • A layered progression system that rewards planning and adaptability.

Games with a similar feel

  • This War of Mine — survival under pressure with heavy emphasis on tough moral choices.
  • Dead in Vinland — combines squad management, crafting, and narrative-driven events.
  • Oxygen Not Included — deep resource and base management with systems-level challenges.
  • FTL: Faster Than Light — strategic crew assignments and permadeath-style stakes.

Why give it a try

If you enjoy strategy that forces trade-offs, character-driven stories, and an ongoing struggle to balance short-term survival with long-term goals, this title offers a compelling mix of systems and storytelling that will keep you engaged.

Technical

Title
Dead in Antares
Requirements
  • Windows
Language
English
Available languages
  • English
  • French
  • German
  • Chinese (Simplified)
License
  • Full
Latest update
2025-06-26
Author
Ishtar Games
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