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just a thought: instead of erroring out on the server side, maybe you should send a string containing the error message to the client so we don't have to debug on the server side :)
Then we could report the error to you directly... e.g.
ExpatError: reference to invalid character number: line 700, column 16
One of the filenames in the list has characters that are not readable....
or...
2006-12-15 14:51:20 UTC in Amarok XUL remote
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That's right, it occurs after adding some files with Umlauts ("Die Ärzte").
Backtrace attached.
PS: Date/Time in Output Log would be nice to see when new entries are appended at the end :)
[XUL remote] starting readStdin
[XUL remote] starting HTTPD
[XUL remote HTTPD] XUL remote: New connexion from 172.22.89.33
Traceback (most recent call last):
File...
2006-12-15 13:50:46 UTC in Amarok XUL remote
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When working with dynamic playlists, no playlist is visible yet all controls work like normal (next track, volume, etc).
Looking at the packets, the query "method=getPlaylist" is not returning anything to the client...???.
2006-12-14 14:31:58 UTC in Amarok XUL remote
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must apologize for the lack of updates, et al. in the past few months, yes, we have been working just as hard on the project (at least 12 hours a week) but... haha.. don't laugh, we are so silly, we were using DirectDraw (which hadn't actually been updated since DX7) on the last version! BUT, NOW, now we've started everything again from "scratch" and created the Killer Instinct Engine...
2004-07-29 15:40:35 UTC in Killer Instinct
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not like anyone actually reads these news article things, but we haven't had a release in the past weeks because we've been "porting" everything from DirectDraw to Direct3D using a customized version of the Direct3D.Sprite class WHICH IS NOWHERE IN THE WORLD (i.e. google + newsgroups) DOCUMENTED!!!! Nobody seems to want to deal with 2D graphics with Direct3D, so i guess we're paving...
2004-06-30 15:47:05 UTC in Killer Instinct
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go check it out! The multiplayer is broken (but being worked on!) but the first few levels of SinglePlayer works and *gasp* even the AI is working now! And they don't attach each other anymore either! :) :) :)
2004-04-09 17:23:48 UTC in Killer Instinct