User Activity

  • Posted a comment on ticket #911 on Crossfire RPG game

    Good question, either answer could be correct depending on who is looking at it. I think that ideal would be for a new insect body part(thorax or claw maybe, people eat lobster claws after all) to be added that makes sense as food to provide poison resist, and the stingers stay as an alchemy ingredient and maybe a weapon. Of course that would need new artwork and updates to some treasure lists, so it's significantly more work. If someone had the time and art skills, there are a lot of things that...

  • Created ticket #911 on Crossfire RPG game

    Dragon food documentation out of date

  • Posted a comment on ticket #908 on Crossfire RPG game

    I've tested this now on my private server, and pet monsters are now useful, huge improvement. Before this patch, taking 20 pet panthers into the second level of the raffle would be almost no help as they would generally not attack and just get in the skeleton's way a little. Now they actually clear an area around me and as long as I kept replacing the panthers that got killed I was able to sit in the middle and watch the undead die :)

  • Posted a comment on ticket #908 on Crossfire RPG game

    That looks promising, if I read it right it will make a pet forget who it's "one focused enemy" is if they can't be reached and pick a new enemy. I'm not clear on if having the enemy be protected by a wall of other enemies will count as being unreachable though, so it might still keep trying to reach the back row enemies while touching front row enemies. Hopefully this can get tested soon, I'd like to try out summoner more seriously, and having the pets stand around trying to stare a hole in a wall...

  • Posted a comment on ticket #260 on Crossfire RPG game

    Seconded, I've tried playing a dragon monk, and ended up with most of my levels from pyromancy because dragon breath worked so much faster than clawing or karate even with fairly low int and high strength. Melee needs some sort of buff.

  • Posted a comment on ticket #772 on Crossfire RPG game

    I'd say that stepping onto a rune should have the same results whether it was from an adjacent tile or from the air.

  • Posted a comment on ticket #908 on Crossfire RPG game

    This sounds similar to a problem that I've been seeing. What happens is that the pet gets focused on a single enemy that is not next to them, and nothing can break it's concentration. In your case it was probably trying to attack one of the goblins that was a few squares away. What I would like to see is each time a pet can move, it checks for any enemies that it can reach via a short path(no need to search through an entire maze, a few steps away is plenty), if there are any it attacks them, and...

  • Posted a comment on discussion Open Discussion on Sunsetter

    Hey, if you find bugs in the latest version of Sunsetter, please post them here....

View All

Personal Data

Username:
angrim
Joined:
2003-11-17 03:07:33
Location:
forks,WA / United States / PDT
Gender:
Male

Projects

This is a list of open source software projects that Ben Nye is associated with:

  • Sunsetter Sunsetter, a chess, crazyhouse, and bughouse playing program Last Updated:

Skills

This is a list of skills that Ben Nye possesses:

  • C++
  • C
  • SQL-based
  • Java
  • Microsoft SQL Server

Personal Tools