Feel free to share your build instructions/tutorial!
Unfortunately, I don't have time to give you detailed support. Drop me an EMail (hiestandroman@gmail.com) with the error message, maybe I can spot the problem quickly. In general, compiling Regard3D is difficult, takes a lot of time and patience, and requires knowledge of C++ and CMake.
I find this comment of yours disrespectful. I answered many of your EMails, giving you support. But I am not giving an introductory course of C++ and CMake to you for free.
Hi! Yes, this project is still alive, but I didn't update it for a while now. In your case, it seems you are using too many pictures to create a 3D model. Please start with 10-15, and then increase the number of picture slowly to get a feeling how long it takes. If I am not mistaken the time to compute the matches increases exponentially with the number of pictures.
Unfortunately, I don't have time to work on this program anymore. Therefore it will not receive updates.
Unfortunately, EncFSMP currently does not support multithreading. Every "Mount" has its own thread however, so if you have several mounts and perform operations on them EncFSMP will use more than one core.
I just checked with Process Monitor, there is no lock file being written or read. Are you sure you don't have another instance running? Maybe at startup?
On Windows, wxSingleInstanceChecker creates a mutex, see here: https://github.com/wxWidgets/wxWidgets/blob/master/src/msw/snglinst.cpp A reboot will delete it, maybe even logout/login will do.