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#1294 D3D11HardwarePixelBuffer::blitToMemory Implementation

Byatis
closed-accepted
bugfix (702)
5
2011-04-04
2011-04-01
No

This is a small patch that is the basic functionality of D3D11HardwarePixelBuffer::blitToMemory

Discussion

  • Micheal Larkin

    Micheal Larkin - 2011-04-01
     
  • Assaf Raman

    Assaf Raman - 2011-04-01
    • assigned_to: nobody --> assaframan
     
  • Assaf Raman

    Assaf Raman - 2011-04-01

    Thanks for your patch. However, according to our records we do not appear to have received a Contributor License Agreement from you yet, which means we cannot accept your code into the core yet.

    In order for us to accept your contribution, please can you submit a contributor agreement as discussed in this page: http://www.ogre3d.org/developers/submit-patch .

    Thanks!

     
  • Assaf Raman

    Assaf Raman - 2011-04-04
    • status: open --> closed-accepted
     
  • Assaf Raman

    Assaf Raman - 2011-04-04

    Thanks!
    Applied to default branch (unstable).

     

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