This is a small patch that is the basic functionality of D3D11HardwarePixelBuffer::blitToMemory
Thanks for your patch. However, according to our records we do not appear to have received a Contributor License Agreement from you yet, which means we cannot accept your code into the core yet.
In order for us to accept your contribution, please can you submit a contributor agreement as discussed in this page: http://www.ogre3d.org/developers/submit-patch .
Thanks!
Thanks! Applied to default branch (unstable).
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Thanks for your patch. However, according to our records we do not appear to have received a Contributor License Agreement from you yet, which means we cannot accept your code into the core yet.
In order for us to accept your contribution, please can you submit a contributor agreement as discussed in this page: http://www.ogre3d.org/developers/submit-patch .
Thanks!
Thanks!
Applied to default branch (unstable).