April 18th, 2013: Migrating Project to https://github.com/Cody-Duncan/XNAParticles
I will be sure to pull changes back to the repository here.

Requirements: XNA 3.1, Visual Studio 2008 (for source code), a graphics card that supports Shader Model 3.0 .

This simulates a field of particles. Physics calculations are done using HLSL with the vertex texture fetch. Each particle's velocity is stored in a pixel's rgb values in a texture. The position is stored in a separate texture. The velocity texture is run through an HLSL shader to update the velocities, and then the same sort of thing occurs for the position texture. This allows these calculations to be done on the GPU rather than CPU. The final shader pulls these values from the textures to place and render each particle.

This demo includes controls like left-click to attract particles to the mouse cursor, right-click to repel. The mouse controls are poorly mapped to the 3D environment, so expect it to be a little off.

Project Samples

Project Activity

See All Activity >

Categories

Games

Follow XNA HLSL Particles

XNA HLSL Particles Web Site

You Might Also Like
Zinrelo is a modern-day, enterprise grade loyalty rewards platform that enables businesses to launch a custom rewards program for their users. Icon
A modern-day, loyalty rewards platform, Zinrelo helps maximize repeat sales and per-customer revenue through 360-degree customer engagement. Zinrelo encourages multiple dimensions of loyalty including transactional, social, advocacy, engagement and behavioral loyalty. It supports omni-channel deployments that span across desktop, mobile and physical stores.
Rate This Project
Login To Rate This Project

User Reviews

There are no 2 star reviews.

Additional Project Details

Operating Systems

Windows

Languages

English

Programming Language

C#

Related Categories

C# Games

Registered

2011-12-29