x86mph is an optimized library with vector, matrix, and vertex helpers (including an own TnL) It also contains memory helpers, and other stuff such as image processing (color inverting, changing bpp) taking advantage of x86's 3DNow!, MMX, and SSE
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After 2 years of releasing my first sf project it finally reached 1000 downloads! Thanks to all for downloading & trying x86mph. Don't forget to check out the SVN, it is more up to date. I'm planning to improve 3D support in the future. Also the webpage needs to be updated & I still have to finish the new doc (The initial v1.1 documentation can still be downloaded, which is very complete) Don't forget that the code is heavily commented.
Finally, the SVN repository could be upload to Sourceforge. Thanks to it's wonderfull and easy-to-use migration tools, I could upload a copy of the SVN repository I was working on locally. Now users will see that not only the latest copy has been uploaded, but also some versions that were never released. I hope you'll enjoy it
MANY improvements have been made in this new release: *New C++ overloads for manipulating vectors and matrices *Optimized overall asm routines *New samples *SSE & 3DNow! accelerated vertex blending *Experimental cos() and sin() routines (beta stages) Currently Linux version hasn't been tested for v3.2 beta Final v3.2 will focus on stability and better Linux compliance x86mph is a multi-purpose library that provides SIMD acceleration (i.e. MMX, SSE, 3DNow!) for multimedia routines: matrix calculation, image processing, 3D transform and lightning, etc.
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