3DControls is a framework entirely in 3D (OpenGL) where every control has been rethought to use the advantage of a third dimension to bring a better interactivity.This GUI engine is an OO C++ library, with events, basic controls.
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* on Title, the caption is on a Tip * solve fonttexture of FTGL * solve fullScreen mode * for writing easier - Text3D ==> BasicText3D - AlignText3D ==> Text3D * onControl, OnOver is moving to Picking class * on debuger: - add scale on faces * class Timer, new Macros BindTime * class MyList: - change GetNewElem to AddNewFirst, AddNewLast, AddNewCurrent - class MyListIterator - class MyListItem - numCurrent (optimisation) - add Move{First,Last,After,Before} * suprese of 90% warning * change event system to sigslot
* on Title, the caption is on a Tip * solve fonttexture of FTGL * solve fullScreen mode * for writing easier - Text3D ==> BasicText3D - AlignText3D ==> Text3D * onControl, OnOver is moving to Picking class * on debuger: - add scale on faces * class Timer, new Macros BindTime * class MyList: - change GetNewElem to AddNewFirst, AddNewLast, AddNewCurrent - class MyListIterator - class MyListItem - numCurrent (optimisation) - add Move{First,Last,After,Before} * suprese of 90% warning * change event system to sigslot
Adding: * new controls: - TreeView - TreeDirectory - Slider - Tip - TrackButton * on class Texture: using of "freeimage" * class interface ResizeAndRotateControl * Background is a inside a textures sphere * class Cursor + hotSpot * on class Face, childRecorder can draw 3D objet * onclass Control: - Methode GetCorners et GetLocalPos - {X,Y}Dock{Left,Right,Top,Bottom} replace LayoutToTopCenter2 etc ... - add "parent" system - Event "click" * class MasterContainer, "first plane" manager plan" * on class ControlEngine: - add stack for treeing current - anti-aliasing apply quality * on class Screen, complet rewrite * onclass Material, add methode As(materialType) ex.:mat_cuivre * on class Title & Univers keyboard is apply * on class Button ajout mode pushLike & allButton * class Text3D (old AlignText3D) - add wrapping mode - add justification parameteres * class Effect & EffectApparition: transition of controls * Debugeur: - fonte - mode face or control * class PerfMon for record on a fichier * on class Timer can use reference ex.:GetDeltaTime(FALSE,referenceTime) Modify / Correction Bug * on Title, the caption is on a Tip * solve fonttexture of FTGL * solve fullScreen mode * for writing easier - Text3D ==> BasicText3D - AlignText3D ==> Text3D * onControl, OnOver is moving to Picking class * on debuger: - add scale on faces * class Timer, new Macros BindTime * class MyList: - change GetNewElem to AddNewFirst, AddNewLast, AddNewCurrent - class MyListIterator - class MyListItem - numCurrent (optimisation) - add Move{First,Last,After,Before} * suprese of 90% warning * change event system to sigslot
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