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TripleA

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Programming Languages: Java

License: GNU General Public License (GPL)

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browse code, statistics, last commit on 2009-11-09 svn co https://triplea.svn.sourceforge.net/svnroot/triplea triplea

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  • Bug when AI goes to attack

    Hi Guys, great game, love your work. I have installed 1.1.0.0 and updated the maps pack to include the World War 2 classic map. I start game and as soon as the AI (Moore N Able AI) goes to attack there is a java crash. The output is: Exception in thread "Triplea start local thread" java.lang.NullPointerException at games.strategy.triplea.strongAI.SUtils.reorderTerrByFloat(SUtils.java:3387...

    2009-11-10 12:18:15 UTC by eamonnlh

  • TripleA

    sgbridges committed revision 2560 to the TripleA SVN repository, changing 4 files.

    2009-11-09 07:09:03 UTC by sgbridges

  • AI (Moore) fighter attacks with no place to land

    On UK1 in WW2V3-41 UK attacks morocco, but has no place to land after battle. UK is AI controlled (Moore'n'Able). Tested using plain SVN 2559.

    2009-11-08 18:11:01 UTC by seidelin

  • Comment: Not executing a battle in AA50 1942

    Could it be that the Germans moved there during non-combat?.

    2009-11-08 17:57:43 UTC by seidelin

  • Not executing a battle in AA50 1942

    While playing an AA50 1942 scenario with AI playing for axis, in the R2 Germans attacked my navy in SZ7. The battle was not exeucted with the German ships displayed in the SZ7 even after the Germany turn was over effectively spoiling the game in that way. Sorry I have not saved the file, next time I will be wiser. This is my forst post here.

    2009-11-08 15:37:01 UTC by nobody

  • Multiple AA's in one territory

    The new engine restricts the possibility to have more then 1 AA in a territory at a time. This can partially be circumvented by using the UNDO function. For old maps though, this restriction is wrong (as far as I remember), and for the large maps, it is rather annoying. There is already a function in the Game Options, where the maximum number of factories per territory can be selected. I would...

    2009-11-08 05:17:09 UTC by nobody

  • Economical victory

    TripleA 1.1.0.0 NWO1.7EB There seems to be a new routine, checking for economical victory, and presenting a requester whether to continue the game or not, if it had been achieved. While cool for normal games, it is nonsense in its current form for large maps, like NWO, and might lead to unwanted termination of the game. In the current case, the axis player was granted economical victory in the...

    2009-11-08 05:11:46 UTC by nobody

  • An error that occurred while playing WWII Classic

    Exception in thread "Triplea start local thread" java.lang.NullPointerException at games.strategy.triplea.strongAI.SUtils.reorderTerrByFloat(SUtils.java:3387) at games.strategy.triplea.strongAI.StrongAI.populateCombatMove(StrongAI.java:6160) at games.strategy.triplea.strongAI.StrongAI.doCombatMove(StrongAI.java:533) at games.strategy.triplea.strongAI.StrongAI.move(StrongAI.java:338) at...

    2009-11-08 01:02:07 UTC by nobody

  • On amphibious attack retreat questions (fix included)

    This bug was previously marked fixed, but it is not. I refer to the previous report for a possible fix and detailed description. The fix has been tested for extended time in my local copy. The previous report is here: http://sourceforge.net/tracker/index.php?func=detail&aid=2818578&group_id=44492&atid=439737.

    2009-11-07 18:35:03 UTC by seidelin

  • fighter movement problem

    first round germany ww2v3, build a carrier, fighter attack east poland, attempt to nc move to sea zone 5 to land on new carrier, engine will not allow move saying "no place for air unit to land".

    2009-11-07 17:15:24 UTC by nobody

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