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tkBoom is a GUI launcher for the game Doom (and all of it's various ports). tkBoom is written in Perl, and will run on Unix, Windows, and Macintosh systems. The GUI is provided by the Perl Perl::Tk module but tkBoom DOES NOT require Tcl/Tk to run.


http://tkboom.sourceforge.net





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Release Date:

2002-03-26

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Registered:

2001-10-16

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  • File released: /tkboom/0.5/tkboom-0.5.0.zip

    posted 2844 days ago

  • File released: /tkboom/0.5/tkboom-0.5.0.tar.gz

    posted 2844 days ago

  • tkboom 0.5 file released: tkboom-0.5.0.tar.gz

    v0.5 (20 March 2002) -------------------- - WAD listbox, that holds previously selected WADs. Add WADs dialog, reads/creates lists of wads, and you can show all wads, or only the ones that go with the currently selected IWAD - create a prBoom config file parser (for width/height/fullscreen values) {command line parameters take priority over config file parameters, so by passing requested/desired options on the PrBoom command line, we override the config file settings} - prBoom fullscreen mode (need to parse config file) {Sorry, used -fullscreen and -nofullscreen} - change the main tkBoom logo to 330 pixels wide, make a logo for Add/Remove Wads - fixed Windows pathing problems in Doom::LoadWADList, *nix wadlists have forward slashes, W32 wadlists have backslashes - set default binary to be 'prboom' in tkboom.pl - changed the CONFIG_PATH for W32 to actually be the correct path, instead of a path with a '*.cfg' at the end - gloobing doesn't work in W32, so I hardcoded the path to the prboom.cfg file under Windows. To be fixed at a later date - misc bugfixes and test fixes in preparation for v0.5 release - changed the sizes of the logos so they set the width of the dialogs they are in - moved some TODO's dealing with Adding/Removing WADs to the done list - abstracted some more varables, and tested with abstracted PrBoom and Doom modules - changes to config hashes so that all hashes are underneath %z - added Common::State for changing control state - more changes to tkboom.pl and PrBoom.pm so that game options are set into one string, $z{port_args}, and set in PrBoom.pm - added makepackage.sh and makedocs.sh - changed the PWADs to Play counter to the $z{playwads} variable - added SetStatus() and ShowWADInfo() functions to Doom.pm, but ShowWADInfo doesn't work 100% yet - added man/mpage printer trick to POD instructions in tkboom.pl - missed log entry for tkboom.pl: added Getopts command line parsing - missed log entry for tkboom.pl: removed some of the unneeded variables - missed log entry for Doom.pm: filtering works now in Add/Remove WADs

    posted 2845 days ago

  • tkboom 0.5 file released: tkboom-0.5.0.zip

    v0.5 (20 March 2002) -------------------- - WAD listbox, that holds previously selected WADs. Add WADs dialog, reads/creates lists of wads, and you can show all wads, or only the ones that go with the currently selected IWAD - create a prBoom config file parser (for width/height/fullscreen values) {command line parameters take priority over config file parameters, so by passing requested/desired options on the PrBoom command line, we override the config file settings} - prBoom fullscreen mode (need to parse config file) {Sorry, used -fullscreen and -nofullscreen} - change the main tkBoom logo to 330 pixels wide, make a logo for Add/Remove Wads - fixed Windows pathing problems in Doom::LoadWADList, *nix wadlists have forward slashes, W32 wadlists have backslashes - set default binary to be 'prboom' in tkboom.pl - changed the CONFIG_PATH for W32 to actually be the correct path, instead of a path with a '*.cfg' at the end - gloobing doesn't work in W32, so I hardcoded the path to the prboom.cfg file under Windows. To be fixed at a later date - misc bugfixes and test fixes in preparation for v0.5 release - changed the sizes of the logos so they set the width of the dialogs they are in - moved some TODO's dealing with Adding/Removing WADs to the done list - abstracted some more varables, and tested with abstracted PrBoom and Doom modules - changes to config hashes so that all hashes are underneath %z - added Common::State for changing control state - more changes to tkboom.pl and PrBoom.pm so that game options are set into one string, $z{port_args}, and set in PrBoom.pm - added makepackage.sh and makedocs.sh - changed the PWADs to Play counter to the $z{playwads} variable - added SetStatus() and ShowWADInfo() functions to Doom.pm, but ShowWADInfo doesn't work 100% yet - added man/mpage printer trick to POD instructions in tkboom.pl - missed log entry for tkboom.pl: added Getopts command line parsing - missed log entry for tkboom.pl: removed some of the unneeded variables - missed log entry for Doom.pm: filtering works now in Add/Remove WADs

    posted 2845 days ago

  • File released: /tkboom/0.4.0/tkboom-0.4.0.zip

    posted 2914 days ago

  • File released: /tkboom/0.4.0/tkboom-0.4.0.tar.gz

    posted 2914 days ago

  • tkboom 0.4.0 file released: tkboom-0.4.0.zip

    - Bound the level selection widget to the radiobuttons for the game version, so the levels shown are different for Doom I to Doom II - The configfile checker looks for configuration files in multiple places, systemwide in 2) /etc, in 1) ~/.prboom, and in the 3) current directory - Made a screensize selector, for changing the height and width of the port's screen - Made a widget disabler function, it disables/enables the control(s) passed by reference to it - Created a dialog box subroutine, you pass it text and the button types/number, and it creates the modal dialog - Created a dialog centering function, centers the dialog on the screen based on the resolution of X - Created a config file selector, it looks for config files in multiple places above - Created a save game selector, lets you choose where you save games and screenshots to - Implemented -save (save game dir) and -config (config file) PrBoom switches - Reformatted tkboom.pl so each subroutine stands out - Set resolution to the max in PrBoom setup, so it runs in the largest area possible. Note that the PrBoom config file will determine if full screen or windowed mode is used.

    posted 2915 days ago

  • tkboom 0.4.0 file released: tkboom-0.4.0.tar.gz

    - Bound the level selection widget to the radiobuttons for the game version, so the levels shown are different for Doom I to Doom II - The configfile checker looks for configuration files in multiple places, systemwide in 2) /etc, in 1) ~/.prboom, and in the 3) current directory - Made a screensize selector, for changing the height and width of the port's screen - Made a widget disabler function, it disables/enables the control(s) passed by reference to it - Created a dialog box subroutine, you pass it text and the button types/number, and it creates the modal dialog - Created a dialog centering function, centers the dialog on the screen based on the resolution of X - Created a config file selector, it looks for config files in multiple places above - Created a save game selector, lets you choose where you save games and screenshots to - Implemented -save (save game dir) and -config (config file) PrBoom switches - Reformatted tkboom.pl so each subroutine stands out - Set resolution to the max in PrBoom setup, so it runs in the largest area possible. Note that the PrBoom config file will determine if full screen or windowed mode is used.

    posted 2915 days ago

  • File released: /tkboom/0.3/tkboom-0.3.zip

    posted 2969 days ago

  • File released: /tkboom/0.3/tkboom-0.3.tar.gz

    posted 2969 days ago

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