I will develop a mid-scale game engine in the next few years. It will base on the DirectX 9/11 and OpenGL 3.0+ APIs. Welcome every one who have the same ambition to cooperate and complete this project. --- Dracly, a game and programming fan in China.
- All of the fixed rendering functions in Direct3D9 of this engine will base on Shaders(Programmable Function Pipeline).
- Timeline Scene Script --- Using the special interfaces and components the engine provide in C++ and Lua, you can build a sequential scene rendering script to implement a time-limited scene demo.
Be the first to post a review of Sworchi Game Engine!