SuperGCube is a Win32 GameCube emulator, based off the discontinued GCube. Thanks to an efficient, highly-optimized emulation core, it can achieve a reasonable speed. Although only interpreter mode is currently implemented, a recompiler is in the works.
good works
0.4a - new project branch by spartan11-7 - some major optimizations and cleanup, mostly in low-level compilation - updated to use the latest versions of zlib, SDL and libjpeg 0.4 - better interrupt handling and dsp emulation - input should work in more games now - improved gx emulation (with new engine at its early stage) - savestates can be created without the debugger - simple thp video player included (thpview) 0.3 - should now work on mac os x (thanks to Adam Green) - basic hle system - function mapper - fixed a few problems with pad emulation - further debugger improvements - killed some ugly cpu bugs - fixes here and there 0.2 - support for gcm's and compressed gcm's - virtual dvd support (mounting directory as the dvd root) - improved gx emulation - debugger is working on windows - file / gcm browser - OSReport emulation - various fixes See notes in README for more description. 0.1 first release
0.4a - new project branch by spartan11-7 - some major optimizations and cleanup, mostly in low-level compilation - updated to use the latest versions of zlib, SDL and libjpeg 0.4 - better interrupt handling and dsp emulation - input should work in more games now - improved gx emulation (with new engine at its early stage) - savestates can be created without the debugger - simple thp video player included (thpview) 0.3 - should now work on mac os x (thanks to Adam Green) - basic hle system - function mapper - fixed a few problems with pad emulation - further debugger improvements - killed some ugly cpu bugs - fixes here and there 0.2 - support for gcm's and compressed gcm's - virtual dvd support (mounting directory as the dvd root) - improved gx emulation - debugger is working on windows - file / gcm browser - OSReport emulation - various fixes See notes in README for more description. 0.1 first release
0.4a - new project branch by spartan11-7 - some major optimizations and cleanup, mostly in low-level compilation - updated to use the latest versions of zlib, SDL and libjpeg 0.4 - better interrupt handling and dsp emulation - input should work in more games now - improved gx emulation (with new engine at its early stage) - savestates can be created without the debugger - simple thp video player included (thpview) 0.3 - should now work on mac os x (thanks to Adam Green) - basic hle system - function mapper - fixed a few problems with pad emulation - further debugger improvements - killed some ugly cpu bugs - fixes here and there 0.2 - support for gcm's and compressed gcm's - virtual dvd support (mounting directory as the dvd root) - improved gx emulation - debugger is working on windows - file / gcm browser - OSReport emulation - various fixes See notes in README for more description. 0.1 first release
0.4a - new project branch by spartan11-7 - some major optimizations and cleanup, mostly in low-level compilation - updated to use the latest versions of zlib, SDL and libjpeg 0.4 - better interrupt handling and dsp emulation - input should work in more games now - improved gx emulation (with new engine at its early stage) - savestates can be created without the debugger - simple thp video player included (thpview) 0.3 - should now work on mac os x (thanks to Adam Green) - basic hle system - function mapper - fixed a few problems with pad emulation - further debugger improvements - killed some ugly cpu bugs - fixes here and there 0.2 - support for gcm's and compressed gcm's - virtual dvd support (mounting directory as the dvd root) - improved gx emulation - debugger is working on windows - file / gcm browser - OSReport emulation - various fixes See notes in README for more description. 0.1 first release
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