SuperGCube is a Win32 GameCube emulator, based off the discontinued GCube. Thanks to an efficient, highly-optimized emulation core, it can achieve a reasonable speed. Although only interpreter mode is currently implemented, a recompiler is in the works.


http://supergcube.sourceforge.net





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Release Date:

2009-03-24

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100% of 2 users recommend this project
  • Thumbs up

    good works

    posted by anonymous 46 days ago
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  • Code committed

    spartan11-7 committed revision 140 to the SuperGCube SVN repository, changing 1 files

    posted by spartan11-7 90 days ago

  • File released: /SuperGCube Sources/0.4a rev 0110/SuperGCube_0.4a_rev_0110_src.zip

    posted 229 days ago

  • File released: /SuperGCube Binaries/0.4a rev 0110/SuperGCube_0.4a_rev_0110_win32.zip

    posted 229 days ago

  • SuperGCube Binaries 0.4a rev 0110 file released: SuperGCube_0.4a_rev_0110_win32.zip

    0.4a - new project branch by spartan11-7 - some major optimizations and cleanup, mostly in low-level compilation - updated to use the latest versions of zlib, SDL and libjpeg 0.4 - better interrupt handling and dsp emulation - input should work in more games now - improved gx emulation (with new engine at its early stage) - savestates can be created without the debugger - simple thp video player included (thpview) 0.3 - should now work on mac os x (thanks to Adam Green) - basic hle system - function mapper - fixed a few problems with pad emulation - further debugger improvements - killed some ugly cpu bugs - fixes here and there 0.2 - support for gcm's and compressed gcm's - virtual dvd support (mounting directory as the dvd root) - improved gx emulation - debugger is working on windows - file / gcm browser - OSReport emulation - various fixes See notes in README for more description. 0.1 first release

    posted 230 days ago

  • SuperGCube Sources 0.4a rev 0110 file released: SuperGCube_0.4a_rev_0110_src.zip

    0.4a - new project branch by spartan11-7 - some major optimizations and cleanup, mostly in low-level compilation - updated to use the latest versions of zlib, SDL and libjpeg 0.4 - better interrupt handling and dsp emulation - input should work in more games now - improved gx emulation (with new engine at its early stage) - savestates can be created without the debugger - simple thp video player included (thpview) 0.3 - should now work on mac os x (thanks to Adam Green) - basic hle system - function mapper - fixed a few problems with pad emulation - further debugger improvements - killed some ugly cpu bugs - fixes here and there 0.2 - support for gcm's and compressed gcm's - virtual dvd support (mounting directory as the dvd root) - improved gx emulation - debugger is working on windows - file / gcm browser - OSReport emulation - various fixes See notes in README for more description. 0.1 first release

    posted 231 days ago

  • File released: /SuperGCube Sources/0.4a rev 0037/SuperGCube_0.4a_0037_src.zip

    posted 233 days ago

  • File released: /SuperGCube Binaries/0.4a rev 0037/SuperGCube_0.4a_0037_win32.zip

    posted 233 days ago

  • SuperGCube Sources 0.4a rev 0037 file released: SuperGCube_0.4a_0037_src.zip

    0.4a - new project branch by spartan11-7 - some major optimizations and cleanup, mostly in low-level compilation - updated to use the latest versions of zlib, SDL and libjpeg 0.4 - better interrupt handling and dsp emulation - input should work in more games now - improved gx emulation (with new engine at its early stage) - savestates can be created without the debugger - simple thp video player included (thpview) 0.3 - should now work on mac os x (thanks to Adam Green) - basic hle system - function mapper - fixed a few problems with pad emulation - further debugger improvements - killed some ugly cpu bugs - fixes here and there 0.2 - support for gcm's and compressed gcm's - virtual dvd support (mounting directory as the dvd root) - improved gx emulation - debugger is working on windows - file / gcm browser - OSReport emulation - various fixes See notes in README for more description. 0.1 first release

    posted 234 days ago

  • SuperGCube Binaries 0.4a rev 0037 file released: SuperGCube_0.4a_0037_win32.zip

    0.4a - new project branch by spartan11-7 - some major optimizations and cleanup, mostly in low-level compilation - updated to use the latest versions of zlib, SDL and libjpeg 0.4 - better interrupt handling and dsp emulation - input should work in more games now - improved gx emulation (with new engine at its early stage) - savestates can be created without the debugger - simple thp video player included (thpview) 0.3 - should now work on mac os x (thanks to Adam Green) - basic hle system - function mapper - fixed a few problems with pad emulation - further debugger improvements - killed some ugly cpu bugs - fixes here and there 0.2 - support for gcm's and compressed gcm's - virtual dvd support (mounting directory as the dvd root) - improved gx emulation - debugger is working on windows - file / gcm browser - OSReport emulation - various fixes See notes in README for more description. 0.1 first release

    posted 234 days ago

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