Solar Imperium is a evolved port of a old game named SOLAR REALMS ELITE. Now integrated with AJAX and AFLAX Visit http://www.solarimperium.com to try it.
Great game awesome work!! keep it up i follow everything you guys do
Bugfixes: - Mostly installer bugs and internal game updates bugs
2.6.0 BETA1 - 11/06/2008 --------------------------------------------------------------- NEW FEATURES: - Moved from MySAM to InnoDB for MySQL tables (Transactions support!) - Template engine ported from phemplate to Smarty (Compiled templates) - Maximum number of planets, cannot buy more than the limit but you can still invade for more - Black market cannot appear more than once every 50 turns even if you have a high coverts/planets ratio - Use MySQL named locks to prevent race conditions when updating game values - When a empire die, the database entry is not removed, allowing the game to keep enhanced status - Performance boost: All dynamic images/charts are now rendered client side. (Thank you javascript) - By default, auto-sell rate is now 33%, previously: 0% - Removed generals - Removed command ships - Added support for gettext to entire source code. - Guerilla attacks now favor small empires - No more than one invasion per turn - Chat system now use DELTAs (lower bandwidth from 4k to 0.3k in a typical chat session with other players) - Chat system now allow some emoticons like :) - Chat system now allow admin to kick or ban players (kick prevent access for 24h, ban is forever) - Chat system now display additional information on connected players when you hover your mouse over a name - Chat system now support IE7! - Chat system prevent duplicate load (small chat and big chat in same time) - Admin interface now contains more information, allowing administrators to track cheaters BUG FIXES: - Fixed some covert operations - Carriers capacity bug fixed - Buying heavy cruisers fixed - Military maintenance now include moving units - Networth now include moving units - Fixed nasty bugs regarding effectiveness calculation - 0 urban planets mean nobody, collapsing your empire, fixed. - Light cruisers production scaled using % of research converted to credits - 5 tons of smaller bugs fixed 2.5.1 BETA1 - never released --------------------------------------------------------------- NEW FEATURES: - Improved installer (detect additional errors) - While creating new game, lets display more errors/warning - Display a informative notice when no players are in the database - Enforcing 2 players per IP! (Maximum) - Display last joined players in properties page - Display the best day (logged players) - Display the best day (signup) BUG FIXES: - Display bug in forum pages - Do not decrease effectiveness when pirate attack loose - The lottery dont work because of a sync condition between the database and empire/server object. (thanks koyote44) - Pirate attack do not set already attacked flag (koyote44) - Pirate attack bust calculation is wrong (thanks koyote44) - covert op: support dissension with no reclaimed troops (koyote44) - Sabotage never damages anything (buddhakon) - Web shortcut : white -> black 2.5.0 BETA3 - never released --------------------------------------------------------------- BUG FIXES: - Fixed forum \' bugs (not used stripslashes, just a simple str_replace) - Stripslashed BB forums - Missing ) in template.php -> Template::DisplayEmpireHTML() - Lowered from 5 to 1 the light cruisers build by research planets - Fixed the global market rates (0.1 to 4) - Added extra random names (Empire creation form) - Redone some empires logo - Fixed carriers limit not showing in warfare menu - Fixed a bug with filling in icon editor - Adjusted the urban tax rate in default config - Fixed display in invasion reports - Increased loans credits - Increased galactic taxes - Market now use: buy / (sell / 10) - Lowered the impact of tax rates on emmigration (divided by 3) - Increased the amount of food/ore/petro needed for pop/units - Covert ops: boosted take hostages, food bombing and reward on support dissension - Pirate raids steal more stuff but pirate bust give more stuff too - Reduced overall defensive bonuses by 40% - Fixed a bug when the game restart - Doubled the inflation rates - 5x the amount of population generated by education planets - Fixed the taxrates vs emmigration bug - Loans base rate from 50 to 20% - Bond base rate from 10% to 5% , 30 turns to 25 turns - Producing army units cost population 2.5.0 BETA2, released on 06 aug 00:18 AM 2007 by YBO --------------------------------------------------------------- This is my first CHANGELOG, some features may be missing because I have changed alot of things over several month now. NEW FEATURES: - Doubled the colorspace in logos - A Flash8 interactive StarMap - Added 2 new resources: ORE and PETROLEUM - Food market is now global market and use a real economic system (demand/supply) - Ore and petroleum needed for army maintenance (starships need petroleum, ore is used for repairing) - Education planets do little research points - The game now have a auto-installer made in PHP, helping people to install a game server on LAMP - Some of the artwork and the menu system was completely modified/redone - You can now sell research points - All the resources (food, petro, ore) are now auto-buyable if some quantity is missing for maintenance - New cover operation: Setup Coup - Urban taxes are fixed, no more abuse :) - Alot of balancing!!! BUG FIXES: Too much to list them all, next time I will keep a better record of changes.
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