Programming Languages: C++
License: GNU General Public License version 2.0 (GPLv2)
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I've been able to identify the cause of crash within backends/platform/psp/audio.cpp . I tried compiling with uncommented #define __PSP_DEBUG_PRINT__, and the compile fails, because of line 104: PSP_DEBUG_PRINT("remaining samples[%d]\n", _remainingSamples); The reason is that _remainingSamples is undefined. If #define __PSP_DEBUG_PRINT__ is disabled (like it is by default), nothing...
2013-05-24 17:26:06 PDT by nitrus
ScummVM 1.7.0git462-gf06f335 (May 23 2013 07:42:17) Windows XP 32bit, Android 4.0.3 It's not possible to load the savegame for Hopkins FBI Win95 Demos from Launcher. In Win95 EN Demo, if you load the game from Launcher, ScummVM start the game from the beginning for some reason, and the 'Hopkins FBI' emblem is skipped (if you start new game, the emblem is shown, and there goes a label...
2013-05-23 13:48:47 PDT by greencis
Apart from the fact that digital iMUSE still lacks some features in this game, during the part where I give my membership card to the cabana boy, after the end of the dialog, that catchy music is triggered. Now, there are two version of that cue: one is baffled, and it sounds like a music being heard in a distance, the other is a standard version the standard version usually gets...
2013-05-23 12:09:34 PDT by andywinxp
I did tests with two games for now. It works great. I did not change anything. just installed the newest Version of ScummVM Daily Build. It seems the accidently created Bug has been killed accidently :-D. I will do some further tests with more Games. But for now it looks very good.
2013-05-23 09:22:12 PDT by mcknallski
ScummVM 1.7.0git462-gf-06f335 (May 23 2013 07:42:17). It seems to be fixed, I couldn't reproduce this bug in Win95 EN and RU versiona and in all available demos. I think it can be closed.
2013-05-23 08:30:16 PDT by greencis
Yes, adding those games worked without a problem, and I did this with no other ScummVM version on board, deleted savegames and deleted scummvm.ini, to make sure ScummVM adds a fresh entry for them . For good measure, I downloaded the latest daily build (precompiled by Buildbot, not by me): http://buildbot.scummvm.org/snapshots/master/psp-master-latest.tar.bz2 Tried with that one too, no...
2013-05-23 07:10:12 PDT by nitrus
mcknallski: Can you first please try the other solution that nitrus indicated! i.e. "That being said, I suggest you check for a hidden folder on your memory stick's root, called .Trash-1000. This is essentially the PSP's Trash can/Recycle Bin, and it's probably created when connecting the PSP to a Linux distro or Mac (I'm not sure about Windows). Whenever you delete something, it's...
2013-05-23 05:35:49 PDT by tdhs
I will test it for myself. But your test sounds good to me. But I never compiled it for myself (I do not even know how to do that). I always used the Daily Build. I wil test the daily Build and share my experience the next days.
2013-05-23 05:19:16 PDT by mcknallski
The Problem is not playing the Games. Adding the Games to the launcher crashes. Did adding the games work for you?.
2013-05-23 05:15:09 PDT by mcknallski
Forgot to mention, this does not happen when you're playing with the virtual keyboard off. When it's off, the cursor Is hitting the screen's boundaries as it should.
2013-05-22 21:34:01 PDT by nitrus