Programming Languages: C++
License: GNU General Public License version 2.0 (GPLv2)
browse code,
statistics,
last commit on 2012-05-08
svn co https://scummvm.svn.sourceforge.net/svnroot/scummvm scummvm
marcus_c: Is this still occuring with v1.5.0git development builds? Just that this might have been fixed by commit 24e50eb218db5de3bad806737cba247798112a2a If not, then this bug can be closed. If it is still occuring, can you replicate this with a Desktop build, preferably for Linux x86_32 from latest Git master?.
2012-05-28 21:33:54 PDT by tdhs
SDL v1.2.15 has now been released, which may fix this issue. However, since the bug submitter is unresponsive, and no other OSX users have replicated, this may be an invalid bug. Without further information, testing or replication, it is not possible to progress this, so I am going to set this bug to pending. Unless updated within 14 days, it will be automatically closed.
2012-05-28 21:22:40 PDT by tdhs
Have added notes to Dreamcast port wiki page as http://wiki.scummvm.org/index.php/Dreamcast#Running_Debug_Builds If the user is still total load failure problems with the latest v1.4.1 / v1.5.0git, then they can file a new bug for this as this is now very out of date. Closing with this resolution.
2012-05-28 20:42:51 PDT by tdhs
blaze552: I'm afraid not yet, as only a few SCUMM engine developers have the game and most are very busy. This is suspected to be a bug or missing feature with the u32 hard coded logic. If you are a familar with C/C++ (or if anyone else wishes to investigate), the relevant file in the codebase is: scummvm/engines/scumm/he/logic/football.cpp.
2012-05-28 18:50:11 PDT by tdhs
spalek: Robert, I am going to close this bug now as a) this bug is not within ScummVM, but the game data and you are dealing with this. b) the last update was more than a year ago, so I am assuming this is fixed in the current game datafiles for download. c) And the current download on the website i.e. http://www.ucw.cz/draci-historie/index-en.html#download is now v2.3beta, which I assume is...
2012-05-28 18:33:17 PDT by tdhs
I added the game details to ScummVM Git, use the next daily snapshot of ScummVM Git.
2012-05-28 18:01:15 PDT by kirben
Ah sorry, this may actually be the __GSEvent APIs which are private. Either way, this is broken due to use of a Private, rather than the correct Public APIs.
2012-05-28 14:48:23 PDT by tdhs
To update status on this, the IPhone backend event code currently uses "Private" APIs for the Swipe Gesture code and these private APIs have now been broken by Apple, breaking this. However, by definition, a "Private" API is not guaranteed and their use should be avoided. I am not an expert, but I think this is the API in question...
2012-05-28 14:47:31 PDT by tdhs
Since SDL-v1.2.15 has now been released, is this bug now fixed?.
2012-05-28 14:35:00 PDT by tdhs
I've installed Scummvm (scummvm-1.4.1-win32.exe) anew and did not update the latest dayly snapshot. So, my Scummvm is version 1.4.1. dated january 18th 2012. Anyway, now the problem with the objects is no more. With this version Zak runs correctly. Maybe this information is useful for later versions of Scummvm. ;)
2012-05-28 01:59:50 PDT by henry170