Simplifed All Gaming Graphical User Interface (SAGGUI). Project aimed towards simplifying inclusion of GUI elements in games. Graphical backends include: Allegro,SDL,and OpenLayer. Font backends include: FreeType. Easily extensible to any other system.
Be the first to post a text review of Simplified All Gaming GUI. Rate and review a project by clicking thumbs up or thumbs down in the right column.
0.50 02-13-08 - Tagged. API and roadmap changes are likely to occur above 0.50. - Added the ability to mouseManager to disable mouse - Fixed some install issues in CMakeLists.txt - Moved over sagguixml into the main module since it really doesn't need to be seperated as a module - Fixed roundRect so that it's accurate - Changed arc to be more accurate, borrowed read in comments - Fixed gamedemo's buttons and other visual elements - Fixed pushButton to center icon properly when added - api changes in guiManager: setScreen -> setBuffer ; some methods got some exceptions added - Some code cleanup and renamed some stuff which could impact the previous api - Moved getColor from creationEngine to rgba - Converted all paint signals to use the new paintEvent class - Added paintEvent class for passing paint info for onPaint events - Added xml demo for allegro to the repository - Completed some more widget information in sagguixml making it quite useable - Added entire widget collection to creationengine for use - Fixed several severe bug with window removal from guiManager on item deletion - Added in exception handler for saggui (sagguiException) - Added new class creationEngine to facilitate creating widgets via markup. Added an xml extension of that class. - Added new member to system,resourceManager and guiManager to accomodate not having to use guiManagers setResolution - Made several commentary updates throughout the source - Added a profiler module to run tests and debug the library - Fixed compilation issues with PALib, updated to the most recent version of PALib as of 07/28/07 - Moved all dependent widgets and examples from button to pushButton - Deprecated button so that pushButton can be used in its place - Added deprecated macro to dllspec to facilitate deprecation - Implemented a new push button which will eventually replace the current button implementation - Made additional fixes for abstractButton
0.50 02-13-08 - Tagged. API and roadmap changes are likely to occur above 0.50. - Added the ability to mouseManager to disable mouse - Fixed some install issues in CMakeLists.txt - Moved over sagguixml into the main module since it really doesn't need to be seperated as a module - Fixed roundRect so that it's accurate - Changed arc to be more accurate, borrowed read in comments - Fixed gamedemo's buttons and other visual elements - Fixed pushButton to center icon properly when added - api changes in guiManager: setScreen -> setBuffer ; some methods got some exceptions added - Some code cleanup and renamed some stuff which could impact the previous api - Moved getColor from creationEngine to rgba - Converted all paint signals to use the new paintEvent class - Added paintEvent class for passing paint info for onPaint events - Added xml demo for allegro to the repository - Completed some more widget information in sagguixml making it quite useable - Added entire widget collection to creationengine for use - Fixed several severe bug with window removal from guiManager on item deletion - Added in exception handler for saggui (sagguiException) - Added new class creationEngine to facilitate creating widgets via markup. Added an xml extension of that class. - Added new member to system,resourceManager and guiManager to accomodate not having to use guiManagers setResolution - Made several commentary updates throughout the source - Added a profiler module to run tests and debug the library - Fixed compilation issues with PALib, updated to the most recent version of PALib as of 07/28/07 - Moved all dependent widgets and examples from button to pushButton - Deprecated button so that pushButton can be used in its place - Added deprecated macro to dllspec to facilitate deprecation - Implemented a new push button which will eventually replace the current button implementation - Made additional fixes for abstractButton
Be the first person to add a text review.
Copyright © 2009 Geeknet, Inc. All rights reserved. Terms of Use
Thanks for your rating!
Would you also like to write a review?