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PrBoom

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Programming Languages: C, C++

License: GNU General Public License (GPL)

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Note that trunk/prboom2 is the main code in development.

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What's happening?

  • can't find iwad under Win7

    I get the following error when starting prboom from command line with and without specifying a wad file. >prboom .exe return "IdentifyVersion: IWAD not found" >prboom -iwad prboom "CheckIWAD: IWAD tag prboom.wad not present" Please help me!

    2009-11-01 18:55:51 UTC by nobody

  • Comment: Generalised Crusher Bug

    Here we see the difference between a port meant for recording and watching demos, and a port meant for "simply" playing. Bugs cannot be fixed because they are necessary when demo compatibility is the primary goal. Whereas when it's not considered truly important (Eternity) or even considered totally irrelevant (ZDoom), then bugs are fixed. I also think that the compat flag system used by...

    2009-10-29 12:25:24 UTC by nobody

  • savegames 2.4.7 -> 2.5.0 don't work

    2.5.0 crashes when trying to load a 2.4.7 savegame. savegame 0: I_UpdateVideoMode: 0x60000000, SDL buffer, direct access I_InitJoystick : opened Logitech Logitech Attack 3 ST_Init: Init status bar. P_GetNodesVersion: using normal BSP nodes P_UnArchiveThinkers: Unknown tclass 200 in savegame I_EndJoystick : closing joystick I_ShutdownMusic: removing /tmp/prboom-music-pTq3WW...

    2009-10-07 09:47:49 UTC by nobody

  • SIGSEGV

    Load game and load save game. Play and die without saving. Load save game and this crash occurs. It fails on station3.wad if I try this without the deh file. I've tried this with vanilla doom and I can't get it to fail. prboom version is 2.5.0 compiled for 64 bit. System is an AMD Phenom 8gigs of ram. gdb prboom set args -iwad doom2.wad -file station3/station3.wad -deh station3.deh...

    2009-07-09 07:17:18 UTC by jcaldwel

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