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e6y made 3 file-release changes.
2009-11-16 15:17:04 UTC by e6y
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Translucency in OpenGL for original sprites that aren't changed by dehacked was permanently disabled in the 2.4.8.3 release (Aug. 23, 2008) and onward due to translucent sprites malfunctioning behind translucent walls, as stated in the change log. Software rendering, however, still has this feature. It's disappointing that things like projectiles and plasma are now forced non-translucent when...
2009-11-15 07:56:39 UTC by nobody
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e6y made 1 file-release changes.
2009-11-14 10:26:01 UTC by e6y
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e6y made 2 file-release changes.
2009-11-13 23:38:02 UTC by e6y
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e6y made 1 file-release changes.
2009-11-13 23:37:03 UTC by e6y
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Fixed. Plus now only sensible keys are allowed during skipping (key_quit and key_use)
2009-11-07 11:59:34 UTC by e6y
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1) Start playing an external demo
2) Pause it (default key PAD.)
3) Try to skip to the end of the demo (default key END)
4) The music fades away but then restarts again, and the demo does not end
5) Now even after unpausing the demo you cannot skip to the end
Tested with v2.5.0.5-test (Nov 6).
2009-11-07 04:22:30 UTC by never_again
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Scratch this, turned out that the copy of the WAD I was testing with was corrupted. Sorry.
2009-11-07 04:01:44 UTC by never_again
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fixed.
2009-11-07 03:39:37 UTC by e6y
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1) Start a New Game (let's say, in DOOM2)
2) Use the IDMUS cheat code to change the music (e.g. IDMUS03).
3) Start a New Game again, the music does _not_ change (still from MAP03)
The music does change with IDCLEV, but New Game should reset the music as well.
2009-11-06 20:38:25 UTC by never_again