by orz
Optimized "pixel perfect" collision detection intended for use in 2-D games. This is intended for use with either Allegro or SDL (game-oriented IO libraries), but does not require either.
wormsparty created the pmask improvements forum thread
orz commented on the RE: pmask & c++ forum thread
nezv6 created the pmask & c++ forum thread
Fixed a bug in check_pmask_collision that occured sometimes when the masks have X coordinates that differed by a multiple of 32. This bug occured only in the previous beta, not in version 4. Added a function check_pmask_collision_position, similar to ...
------------------------------------------------------------------- Version History: ------------------------------------------------------------------- Version 5: object-list stuff: seperated code into independant library (collist.c / .h) improved ...
I've finally gotten around to creating a sourceforge project for PMASK... this will take over as the primary download / web site for PMASK. Version 4 is now up, I'll clean up version 5 for release sometime in the next few days. Be aware that with ...
Anonymous committed patchset 1 of module CVSROOT to the PMASK CVS repository, changing 11 files
Anonymous created the Welcome to Developers forum thread
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