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When you set the display mode for OpenGL, you enable all the coolness of 3D rendering, but you disable the bread-and-butter raster SDL functionality like fill() and blit(). Since the GUI libraries use those surface methods extensively, they cannot readily be used in OpenGL displays.
Lamina provides the PanelOverlaySurface class, which bridges between the two.
The 'surf' attribute is a sur.
2006-05-11 12:35:30 UTC by dvkeeney
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Hey, first of all, this look like a very interesting project.
Also, it's one of the few that actually releases any screenshots which is really great.
But I couldn't help myself wondering - the hitting style of the hitter seems... well, I wouldn't bet on this guy to bring it out of the park ;)
2006-02-03 22:08:26 UTC by grenozee
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The last release of the batter demo was in June of this year, and the feedback was that the pitches were unhittable. That would not do. ;)
So after a couple months of trial and error (and a couple months of interstate relocating), here is a more hittable version of the batter demo. Please download, try it, and let me know how it works for you. I am interested in both simple...
2005-10-09 19:02:33 UTC by dvkeeney
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(none)
2005-10-09 18:54:53 UTC by dvkeeney
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Previous announcements have been more about our rendering engine than about baseball, but now we have some progress to show in generating the baseball simulation. A pitching demo is online, both in source for all platforms, and as an executable for Windows.
This demo shows the pitchers windup and full pitching motion, as well as the path of the ball, demonstrating fastballs and fancy pitch.
2005-01-03 03:58:19 UTC by dvkeeney
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The "Pitcher's Duel" project has released SPyRE (Simple Pythonic Rendering Engine) version 0.6. This is a lightweight rendering engine for OpenGL.
Provide pyOpenGL code to draw the model, and the SPyRE engine will display the model in an interface that provides zooming, panning and rotation of camera position using mouse and keyboard.
Changes in this release include bug fixes...
2004-12-30 21:17:38 UTC by dvkeeney
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The "Pitcher's Duel" project has released SPyRE (Simple Pythonic Rendering Engine), a conversion of the lightweight rendering engine 'zoe', to use Pygame/SDL rather than GLUT. This release also includes html help files. SPyRE was formerly known as zoePG.
Provide pyOpenGL code to draw the model, and the zoePG engine will display the model in an interface that provides zooming...
2004-10-24 22:18:09 UTC by dvkeeney
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The "Pitcher's Duel" project has released zoePG, a conversion of the lightweight rendering engine 'zoe', to use Pygame/SDL rather than GLUT. This release also includes html help files.
Provide pyOpenGL code to draw the model, and the zoePG engine will display the model in an interface that provides zooming, panning and rotation of camera position using mouse and keyboard.
The...
2004-08-24 03:17:28 UTC by dvkeeney
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The "Pitcher's Duel" project has released an update to our stereoscopic rendering engine. This engine permits the viewing of 3D objects with an interface allowing adjustment of viewing perspective and position, and allowing animation of the objects. The engine displays the object for LCD-glasses style stereoscopic viewing.
Changes in this version include adoption of parallel...
2004-06-14 19:44:00 UTC by dvkeeney
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Anonymous committed patchset 1 of module CVSROOT to the Pitcher's Duel CVS repository, changing 11 files.
2004-05-27 17:13:04 UTC by nobody