This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
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I have written and uploaded a complete GUI app that allows you to create, edit, transform, save the game engine configuration files. Instead of having to write the configuration by code or by hand in a file this little app will generate all you need and even check to make sure no data is needed. Very useful, in my opinion! I will update it whenever new configuration options are available.
This is the first source release of the Pure3D Game Engine version 0.2.0. Check the Change Log for the translated classes and managers as well as the new added features.
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