Open Arkanoid is Arkanoid/Breakout type of game made in BlitzMax


http://openarkanoid.sourceforge.net





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Release Date:

2006-04-28

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  • Open Arkanoid v1.5 file released: open_arkanoid_v1.5.zip

    posted 1290 days ago

  • File released: /Open Arkanoid/v1.5/open_arkanoid_v1.5.zip

    posted 1290 days ago

  • Open Arkanoid v1.01 file released: open_arkanoid_v1.01.zip

    v1.01 -misc bug fixes and improvements -if you encounter some weird bugs, you can press space to skip level -added Old School Mod -added v0.3 Mod

    posted 1337 days ago

  • File released: /Open Arkanoid/v1.01/open_arkanoid_v1.01.zip

    posted 1337 days ago

  • Open Arkanoid v1.0 file released: open_arkanoid_v1.0.zip

    what's new since v0.3: -added explosive bricks -added invisible bricks -bricks now support themes (gfx/themeXX) -all new and improved random map generator -the game now uses SDL for all graphics -many many many bug fixes and other minor improvements what's new since v0.6: -speed optimizations -many bug fixes -new backgrounds added -bricks no longer use themes, now they are all randomly picked -you can add new bricks/backgrounds by simply copying new .bmp pictures into GFX folder -new collision detection -new graphics for ball and paddle -added few basic power-ups ("debug" mode only) -added "ball save trick" (you can bounce the ball by touching it sideways) -added CPU auto detection, so the game adapts to your CPU speed what's new since v0.85 -the game has been ported to BlitzMax -high scores -working power-ups -levels -improvements on random map generator -random map generator is now part of main code -better graphics & cool effects -new music -frame rate locker what's new since v0.9.8 -bug fixes -added cool particles (falling bricks) -added real ball physics -added shadows -added new power-ups (rotating bricks, clone balls, death, cash, random power-up) -improved some old power-ups (cut-through ball, exploding ball, magnet) -improved pause code (the screen doesn't stutter anymore) -improved powers-up code (multiple power-ups falling at once) -game is now using native BlitzMax collision detection

    posted 1347 days ago

  • File released: /Open Arkanoid/v1.0/open_arkanoid_v1.0.zip

    posted 1347 days ago

  • Open Arkanoid v0.9.8 file released: open_arkanoid_v0.9.8.zip

    what's new since v0.3: -added explosive bricks -added invisible bricks -bricks now support themes (gfx/themeXX) -all new and improved random map generator -the game now uses SDL for all graphics -many many many bug fixes and other minor improvements what's new since v0.6: -speed optimizations -many bug fixes -new backgrounds added -bricks no longer use themes, now they are all randomly picked -you can add new bricks/backgrounds by simply copying new .bmp pictures into GFX folder -new collision detection -new graphics for ball and paddle -added few basic powerups ("debug" mode only) -added "ball save trick" (you can bounce the ball by touching it sideways) -added CPU auto detection, so the game adapts to your CPU speed what's new since v0.85 -the game has been ported to BlitzMax -high scores -working powerups -levels -improvements on random map generator -random map generator is now part of main code -better graphics & cool effects -new music -frame rate locker

    posted 1391 days ago

  • File released: /Open Arkanoid/v0.9.8/open_arkanoid_v0.9.8.zip

    posted 1391 days ago

  • Open Arkanoid v0.85 file released: open_arkanoid_v0.85.zip

    -speed optimizations -many bug fixes -new backgrounds added -bricks no longer use themes, now they are all randomly picked -you can add new bricks/backgrounds by simply copying new .bmp pictures into GFX folder -new collision detection -new graphics for ball and paddle -added few basic powerups ("debug" mode only) -added "ball save trick" (you can bounce the ball by touching it sideways) -added CPU auto detection, so the game adapts to your CPU speed

    posted 1403 days ago

  • File released: /Open Arkanoid/v0.85/open_arkanoid_v0.85.zip

    posted 1403 days ago

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