MOAGG is a 2D gravity game, combining the idea and fun of several existing games, such as Space Taxi (C64) and Gravity Force (Amiga).
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* Include the native (Windows) library 'timer.dll' to the game ZIP. This library is used as fallback, if the GAGE timer's 'NanoTimer' is not available. * All tilesets, missions and levels are now distributed as files in the 'data' folder, giving the player the possibility to add own tiles, tilesets, levels or missions. * Moved all missions and levels to new project moagg-missions. * Added support for level recording and playback as ghost.
* Include the native (Windows) library 'timer.dll' to the game ZIP. This library is used as fallback, if the GAGE timer's 'NanoTimer' is not available. * All tilesets, missions and levels are now distributed as files in the 'data' folder, giving the player the possibility to add own tiles, tilesets, levels or missions. * Moved all missions and levels to new project moagg-missions. * Added support for level recording and playback as ghost.
Due a division by zero exception on game startup on Windows hosts using a Java 6 runtime, I replaced the ZIP file in the "1.95" release package. Sorry for the rather late hotfix. Network support for 1.96 is in good progress but still needs time to be finished...
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