LitTech is a 2D game engine framework which is programmed in Delphi and ASM. The engine relies on plugin usage to perform its tasks and is thus not internally bound to any hardware specifications. Pre-built plugins (e.g. DX9, FMODEx) are included.
- Dynamic plugin usage
- Pre-built plugins (using D3D9, FMODEx, DirectInput, Lua, Box2D, ENet)
- Post-processing support (Render-to-Texture)
- Extendable content pipeline
- Math library
- Quadtree culling
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