libuta is a C++ framework for developing multimedia applications, especially games. Since it is based upon SDL (http://www.devolution.com/~slouken/SDL) it is platform independent, though it has only been tested on Win32 and LinuX systems.
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2002-10-14 Malcolm Walker <malcolm@worldforge.org> * configure.in: Bump version to 0.4.4, release! (libuta is forking now - wftk begins here) 2002-10-12 Malcolm Walker <malcolm@worldforge.org> * Added copyright / licence notice to files or updated as necessary to reflect LGPL 2.1 * Bumped GPL version to Lesser GPL 2.1 (from Library GPL 2.0) * Updated COPYING and COPYING.LIB, TODO 2002-07-31 Al Riddoch <alriddoch@zepler.org> * uta/point.h uta/rect.h: Add operator!= for strict compilers.
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