Labyrinth is a complicated game for two or more players. They walk in dark Labyrinth, searching for treasures, by passing moves to server and getting replies.


http://labyrinthgame.sourceforge.net





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  • Code committed

    acegik committed patchset 74 of module lab to the Labyrinth CVS repository, changing 11 files

    posted by acegik 1634 days ago

  • Code committed

    acegik committed patchset 73 of module lab to the Labyrinth CVS repository, changing 1 files

    posted by acegik 1708 days ago

  • Code committed

    acegik committed patchset 72 of module lab to the Labyrinth CVS repository, changing 4 files

    posted by acegik 1709 days ago

  • Code committed

    acegik committed patchset 71 of module lab to the Labyrinth CVS repository, changing 7 files

    posted by acegik 1711 days ago

  • Labyrinth for PocketPC

    The PocketPC version of the Labyrinth client is currently able to connect to a server and make/receive moves (and is equivalent to web-based playing). The trouble now is the map windows and their layout on a small device screen.

    posted by acegik 1712 days ago

  • Code committed

    acegik committed patchset 70 of module lab to the Labyrinth CVS repository, changing 6 files

    posted by acegik 1788 days ago

  • labyrinth-client 0.6.3 file released: labyrinth-0.6.3.zip

    0.6.3 * Bugfix: crash when merging teleports. (Still experimental feature.) * Whole map of unknown cells is created upon start. Helps position chunks around borders. 0.6.2 * Bugfix: moves with "left"/"right"/"up"/"down" directions were ignored by mapper. * Bugfix: player without a name was displayed in "Connect" dialog. * Bugfix: "<Refresh list>" was displayed as a player name after unsuccessful refreshing. 0.6.1 * Client updated to work with new 0.6.1 server. Backward compatibility with 0.6 and 0.5.x added 0.6 * Map chunks have been redesigned. * Support of new configuration style, as in 0.6.0 server. * Bugfix: mapper now handles teleports correctly. * Bugfix: client crashed on the end of the game. * Teleport rings are united during chunk merging. * Map updates automatically after uniting chunks. 0.5 * Program now does not freeze while disconnecting. * Automatic message list refresh after sending a move. * Map chunks drag in a more friendly way. * Bugfix: map now does not display useless chunks from which player have started. * New "Connect" dialog, which enables user to fetch game list from server. * Client is fully compatible with server that will use player names instead of numbers. 0.2.0 * ChangeLog started. * Disconnect ability. * Current player displaying.

    posted 1790 days ago

  • File released: /labyrinth-client/0.6.3/labyrinth-0.6.3.zip

    posted 1790 days ago

  • Code committed

    acegik committed patchset 69 of module lab to the Labyrinth CVS repository, changing 11 files

    posted by acegik 1794 days ago

  • labyrinth-client 0.6.2 file released: labyrinth-client-0.6.2-src.zip

    0.6.2 * Bugfix: moves with "left"/"right"/"up"/"down" directions were ignored by mapper. * Bugfix: player without a name was displayed in "Connect" dialog. * Bugfix: "<Refresh list>" was displayed as a player name after unsuccessful refreshing. 0.6.1 * Client updated to work with new 0.6.1 server. Backward compatibility with 0.6 and 0.5.x added 0.6 * Map chunks have been redesigned. * Support of new configuration style, as in 0.6.0 server. * Bugfix: mapper now handles teleports correctly. * Bugfix: client crashed on the end of the game. * Teleport rings are united during chunk merging. * Map updates automatically after uniting chunks. 0.5 * Program now does not freeze while disconnecting. * Automatic message list refresh after sending a move. * Map chunks drag in a more friendly way. * Bugfix: map now does not display useless chunks from which player have started. * New "Connect" dialog, which enables user to fetch game list from server. * Client is fully compatible with server that will use player names instead of numbers. 0.2.0 * ChangeLog started. * Disconnect ability. * Current player displaying.

    posted 1804 days ago

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