iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
Features
- OpenGL ES 2.0 rendering with full shader support
- Easy object, camera, material and light handling
- Loading textures from .png and .jpg image files
- Own binary model file format for the fastest loading possible and a Blender export script
- GUI System
- Very flexible and easy to use shader system
- All device orientations supported
- Extensive vector, matrix and quaternion classes
- Multisample anti-aliasing
- Render to texture
- Fullscreen post processing
- Real realtime stencil shadows
- Fast terrain system for rendering very big terrains generated from a heightmap image
- Robust view frustum culling
- Flexible and fast particle system
- Support for two UV sets, vertex colors and tangents
License
MIT LicenseFollow iSDGE
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