Iris is an 3D engine for dreamcast using KOS.
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--------------------------------------------------------------------- 2003.07.24 - olivier --------------------------------------------------------------------- Modified name of renderstate used by IrisContext::Set*. Goto IrisContext.hpp and see the enum. --------------------------------------------------------------------- 2003.07.23 - olivier --------------------------------------------------------------------- * Added SetStaticLighting() to renderstate in IrisContext. This allow you to just calculate lighting once a time in a scene. (using SetStaticLighting(true); SetLighting(true); RenderScene(); SetLighting(false); )
--------------------------------------------------------------------- 2003.07.24 - olivier --------------------------------------------------------------------- Modified name of renderstate used by IrisContext::Set*. Goto IrisContext.hpp and see the enum. --------------------------------------------------------------------- 2003.07.23 - olivier --------------------------------------------------------------------- * Added SetStaticLighting() to renderstate in IrisContext. This allow you to just calculate lighting once a time in a scene. (using SetStaticLighting(true); SetLighting(true); RenderScene(); SetLighting(false); )
--------------------------------------------------------------------- 2003.07.24 - olivier --------------------------------------------------------------------- Modified name of renderstate used by IrisContext::Set*. Goto IrisContext.hpp and see the enum. --------------------------------------------------------------------- 2003.07.23 - olivier --------------------------------------------------------------------- * Added SetStaticLighting() to renderstate in IrisContext. This allow you to just calculate lighting once a time in a scene. (using SetStaticLighting(true); SetLighting(true); RenderScene(); SetLighting(false); )
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