IPSA is an easy way to combine the OpenInventor 3D API with the Open Dynamics Engine to create physical simulations. Scenes are read from .iv files and simulated in the supplied viewer applications. Find it here: http://ipsa.sourceforge.net
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* new SoPrefixNode to allow loading of the same file with multiple name prefixes * new friction cone visualisation * new dialog for IpsaViewer to set and get values of scene objects * collisionshapes can be used without parent SoPhysics object * optional name parameter for all So* objects * SoPhysics objects can now create default collisionshapes and visualisations which get updated on value changes on the parent object * allow setting individual parameters by name in .iv files such as LoStop, MaxForce ... * hierarchical .iv files supported * support for Mac OS X * SoCollisionShape is now derived from SoBaseKit * multiple parallel SoWorldPhysics now possible * SoWorldPhysics is now schedulable (single step mode possible) * get force and torques from SoPhysics / SoJoint objects * reference bodies by name in Inventor files * new Trimesh physics and collisionshape classes * new VisualStudio projectfiles * removed SoPhysicsEngine * new IPSRV viewer * refactored and heavily extended IpsaViewer
* new SoPrefixNode to allow loading of the same file with multiple name prefixes * new friction cone visualisation * new dialog for IpsaViewer to set and get values of scene objects * collisionshapes can be used without parent SoPhysics object * optional name parameter for all So* objects * SoPhysics objects can now create default collisionshapes and visualisations which get updated on value changes on the parent object * allow setting individual parameters by name in .iv files such as LoStop, MaxForce ... * hierarchical .iv files supported * support for Mac OS X * SoCollisionShape is now derived from SoBaseKit * multiple parallel SoWorldPhysics now possible * SoWorldPhysics is now schedulable (single step mode possible) * get force and torques from SoPhysics / SoJoint objects * reference bodies by name in Inventor files * new Trimesh physics and collisionshape classes * new VisualStudio projectfiles * removed SoPhysicsEngine * new IPSRV viewer * refactored and heavily extended IpsaViewer
* new SoPrefixNode to allow loading of the same file with multiple name prefixes * new friction cone visualisation * new dialog for IpsaViewer to set and get values of scene objects * collisionshapes can be used without parent SoPhysics object * optional name parameter for all So* objects * SoPhysics objects can now create default collisionshapes and visualisations which get updated on value changes on the parent object * allow setting individual parameters by name in .iv files such as LoStop, MaxForce ... * hierarchical .iv files supported * support for Mac OS X * SoCollisionShape is now derived from SoBaseKit * multiple parallel SoWorldPhysics now possible * SoWorldPhysics is now schedulable (single step mode possible) * get force and torques from SoPhysics / SoJoint objects * reference bodies by name in Inventor files * new Trimesh physics and collisionshape classes * new VisualStudio projectfiles * removed SoPhysicsEngine * new IPSRV viewer * refactored and heavily extended IpsaViewer
* new SoPrefixNode to allow loading of the same file with multiple name prefixes * new friction cone visualisation * new dialog for IpsaViewer to set and get values of scene objects * collisionshapes can be used without parent SoPhysics object * optional name parameter for all So* objects * SoPhysics objects can now create default collisionshapes and visualisations which get updated on value changes on the parent object * allow setting individual parameters by name in .iv files such as LoStop, MaxForce ... * hierarchical .iv files supported * support for Mac OS X * SoCollisionShape is now derived from SoBaseKit * multiple parallel SoWorldPhysics now possible * SoWorldPhysics is now schedulable (single step mode possible) * get force and torques from SoPhysics / SoJoint objects * reference bodies by name in Inventor files * new Trimesh physics and collisionshape classes * new VisualStudio projectfiles * removed SoPhysicsEngine * new IPSRV viewer * refactored and heavily extended IpsaViewer
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