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GLUI User Interface Library

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Programming Languages: C++

License: zlib/libpng License

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  • GLUI User Interface Library

    nigels added dougdecarlo to the GLUI User Interface Library project.

    2009-11-25 19:15:08 UTC by nigels

  • Problem on release config under VS2008

    I'm using GLUI with my OpenGL program under VC2008, it works wonderfully with Debug config, but as soon as I change to Release config I get weird messages on the labels, sometimes it even crashes with long strings for the labels. I've tried switching character encoding friom unicode to multibyte or unibyte but does not work either. Any ideas?.

    2009-11-09 12:22:22 UTC by kelmer

  • Followup: RE: Will pay for help with small arcball problem

    Hi, glad to see your quick reply. My mail is alpopa at gmail dot com. My yahoo mess address is alexanderpopa My skype name is al.popa Unfortunately, I don't speak English as well as I write it, so I prefer to discuss by e-mail and / or mess I take a look at quat class used by you and write down the matrix computed in glMultMatrixf. Now I'm processing the matrix computed by glRotatef...

    2009-11-05 18:56:54 UTC by alpopa

  • Followup: RE: Will pay for help with small arcball problem

    Greetings Alexandru, Do you use Skype? My username is "cometlinear". My email address is: joshua "at" spacescience.com I hope to hear from you! Best, -joshua.

    2009-11-05 17:25:07 UTC by bolides

  • Followup: RE: Will pay for help with small arcball problem

    Hello Joshua, I think I can help you. I work on a similar project :) and use yours as its dependence :)) Alexandru.

    2009-11-05 16:36:54 UTC by alpopa

  • Will pay for help with small arcball problem

    Hi all, I'm having a small problem integrating the Arcball class into a project of mine. Specifically, when I try to apply the inertia, I get a strange wobble. I don't think this would be a hard problem to solve for someone very experienced with matrix math. Also, I'm a bit confused by the quat class. For some reason, this works: mat4 tmp_rot = arcball->q_now.to_mat4();...

    2009-09-11 20:11:58 UTC by bolides

  • Followup: RE: GLUI for Solaris 10 x86?

    And MesaLib dies with the following error: ------ glut_event.c: In function `glutTimerFunc': glut_event.c:145: error: too few arguments to function `gettimeofday' glut_event.c: In function `handleTimeouts': glut_event.c:172: error: too few arguments to function `gettimeofday' glut_event.c: In function `waitForSomething': glut_event.c:926: error: too few arguments to function...

    2009-08-03 18:01:22 UTC by rcw15

  • Followup: RE: GLUI for Solaris 10 x86?

    Thank you, Benjamin. MesaLib and MesaDemos are available as precompiled packages for Solaris, but not MeasGLUT. MesaGlut does not appear to be available as a stand-alone compile and install, but can only be created along with MesaLib and MesaDemos. I was hoping that the two packages would include MesaGLUT, but apparently they don't. So I will have to download and compile all three...

    2009-08-03 17:25:23 UTC by rcw15

  • Followup: RE: GLUI for Solaris 10 x86?

    Hello Robert, the problem seems to be that the compiler does not find the GLUT, GLU and GL header files. I think there are some error messages telling you that for example "GL/gl.h" could not be found. Check if the include files are in the include search directories of your compiler. If you are using the GCC, then you can specify include directories with the parameter "-I".

    2009-08-03 15:45:32 UTC by b_e

  • GLUI for Solaris 10 x86?

    I downloaded glui-2.36 and ran gmake, but it produced a flood of "undeclared" errors and finally died. The tail end of the messages is below. Any suggestions? ./include/GL/glui.h: In member function `void GLUI_Master_Object::set_glutDialsFunc(void (*)(int, int))': ./include/GL/glui.h:538: error: `glutDialsFunc' undeclared (first use this function) ./include/GL/glui.h: In...

    2009-08-03 15:24:19 UTC by rcw15

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