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ulf82 committed revision 614 to the FreeLords SVN repository, changing 15 files.
2009-11-15 13:22:39 UTC by ulf82
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ulf82 committed revision 613 to the FreeLords SVN repository, changing 4 files.
2009-11-13 09:36:39 UTC by ulf82
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ulf82 committed revision 612 to the FreeLords SVN repository, changing 4 files.
2009-11-10 09:35:53 UTC by ulf82
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trilarion committed revision 611 to the FreeLords SVN repository, changing 16 files.
2009-11-09 20:36:12 UTC by trilarion
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ulf82 committed revision 610 to the FreeLords SVN repository, changing 6 files.
2009-11-09 10:13:07 UTC by ulf82
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Had this idea, and from a quick glance at RandomScenario.generateScenario, this seems true:
The gray player is PlayerId.NONE, and either the server or the clients have trouble dealing with this player when attacking, or when occupying a city.
2009-11-08 14:09:24 UTC by ulf82
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obsolete with latest rewrite of client/server handshake.
2009-11-08 13:48:30 UTC by ulf82
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With the rewrite of the Lobby form, this bug should be obsolete and replaced by other bugs.
2009-11-08 13:17:35 UTC by ulf82
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trilarion committed revision 609 to the FreeLords SVN repository, changing 19 files.
2009-11-05 21:04:41 UTC by trilarion
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bug_hunter committed revision 608 to the FreeLords SVN repository, changing 1 files.
2009-11-04 09:59:24 UTC by bug_hunter